Thriving Ghost Town: Difference between revisions

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* [[Fallout 3]] justifies this in that all of the towns you find are, in fact, ghost towns. They're just abandoned ruins of old decaying buildings that a handful of people manage to scrape by in. Usually only being about one or two houses, as with only a few limited guards and resources, there can only be so many capable of living in the area.
 
=== [[Massively Multiplayer Online Role Playing Game|MMORPG]] ===
 
* ''[[World of Warcraft]]'' both plays this straight and cleverly hides it. Towns are nearly always too small, but cities have plenty of buildings. It's just that the developers didn't model the insides of a great many of those buildings and locked the doors shut. This has the added bonus of creating walls where the players aren't supposed to go, ''and'' giving Blizzard a place to add buildings—Stormwind's Auction House, or the barber shops, for example, were originally just those empty shell-buildings.