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Thriving Ghost Town: Difference between revisions

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** In Twilight Town, this makes sense, since {{spoiler|1=they're replicas of the people in the real Twilight Town; when the simulation is interrupted, the literal NPCs disappear.}}
** Although, by nature of them being large [[Dungeon Town]]s, this trope is handled ''slightly'' more tastefully - Twilight Town, Radiant Garden/{{spoiler|Hollow Bastion}} and Traverse Town both have multiple districts, plenty of houses and (for Twilight Town only) modes of public transportation. There are enough homes (most of them unenterable) to qualify them as small settlements (with the population ranging in the hundreds or so), although the conspicuous lack of citizens is rather jarring. Perhaps they're all hiding from the Heartless and Nobodies?
* ''[[EarthboundEarthBound]]'' has quite large towns (though some buildings have no door), ''except'' for the "largest" one, Fourside, which appeared quite small compared to what it's supposed to be. It can be assumed that [[Gateless Ghetto|only the south corner]] of the town is visible, however.
* While ''[[Baldur's Gate]]'' definitely has less citizens than you'd expect, there are still a lot of people hanging around, a lot of houses are inhabited, and there are always a lot of people at the local pub. I'd guess it's about 75% of what you'd expect, which isn't really that bad.
** It's about a fiftieth the size of the pen-and-paper game's map of the city, but it's about the same shape and the landmarks are roughly in the right places.
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