Tomb Raider: Difference between revisions

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Undo revision 2015466 by DemonDuckofDoom (talk) The *hell* a 16-installment franchise spanning nearly 30 years is a "cult classic". If this is a cult classic, *everything* is.
(Undo revision 2015466 by DemonDuckofDoom (talk) The *hell* a 16-installment franchise spanning nearly 30 years is a "cult classic". If this is a cult classic, *everything* is.)
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[[File:TRTropeLara_Croft_TR.jpg|frame|"[[FoxTrot|Check out]] [[Buxom Is Better|those bazookas]]!" "[[Comically Missing the Point|You idiot, she's wielding pistols.]]"]]
 
 
{{quote|''"If there's one thing I've learned, it's that ''nothing'' is lost forever."''|'''Lara Croft''', ''Lara Croft and the Guardian of Light''}}
 
'''''Tomb Raider''''' is a media franchise (mostly video game based) starring an [[Adventurer Archaeologist]] named Lara Croft. In most of the games, she travels around the world looking for highly prized treasures while avoiding rival hunters, wildlife, and various death traps.
 
Since its debut in 1996, the video games have sold millions of copies around the world, and have spawned a series of comic books, a pair of movies, and an animated series.
 
The first six games were created by British developer Core Design, but when the series began to decline and an attempt to give it a [[Darker and Edgier]] makeover [[Your Mileage May Vary|failed]], the publisher handed it over to an American development studio, Crystal Dynamics (who were largely responsible for the ''[[Legacy of Kain]]'' series).
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'''The Core Design era'''
 
* ''[[Tomb Raider (Videovideo Gamegame)|Tomb Raider]]'' (1996) - Lara Croft is hired by a wealthy businesswoman, Jacqueline Natla, to recover a piece of an artifact called the Scion, from the lost city of Vilcabamba. After Lara is inevitably betrayed by her employer, she races across the world to find the two other pieces of the Scion and prevent it from falling into Natla's hands. Along the way, Lara visits Peru, Greece, Egypt and a remnant of Atlantis.
** The game got much critical acclaim (including a couple of "game of the year" awards), and established many of the tropes of the [[Action Adventure]] genre. As a result of the amount of genre conventions it established, it is frequently cited as one of the most influential games of all time.
 
* ''[[Tomb Raider II]]'' (1997) - Lara is after the legendary Dagger of Xian, which is said to give its owner "[[Literal Genie|the power of a dragon]]". She finds herself in conflict with Italian mob boss/cult leader Marco Bartoli, who is after the same item. Locations in the game include Venice, an offshore oil rig, the sunken ocean liner Maria Doria, Tibet and the Great Wall of China.
** The game was generally considered as an [[Even Better Sequel]], although many considered it to have too much combat.
*** Creator Toby Gard left Core Design during the development of this game, due to "[[Creative Differences]]" (he was unhappy with Lara's oversexualisation), and [[Start My Own|co-founded Confounding Factor]]. Their first game was ''Galleon'', a [[Spiritual Successor]] to ''Tomb Raider'' that took about ten years to make. It was actually pretty damn good, but bombed on release. Confounding Factor closed down shortly afterward.
 
* ''[[Tomb Raider III]]'' (1998) is actually five, loosely connected stories. Lara is gathering four crystal artifacts, with mystical (and [[With Great Power Comes Great Insanity|insanity-inducing]]) powers. The first is found in India and then the player can then choose in which order to seek out the remaining three, visiting Area 51, London and an unspecified island in the South Pacific. Finally, she travels to the impact site in Antarctica, fighting through an excavation filled with creatures mutated by the meteorite.
** ''Tomb Raider III'' was mostly well received, but is [[Nintendo Hard|extremely merciless in difficulty]] and has a punishing save system on the [[Play StationPlayStation]] version, but is also very ambitious in other areas; this resulted in it becoming a [[Love It or Hate It]] game with people generally either considering it one of the (or the) best games in the series or hating it. This was also the start of a general split in the overall reception of the series.
 
* ''[[Tomb Raider: The Last Revelation]]'' (1999) - Lara unwittingly releases the Egyptian god Set from his sarcophagus and must travel across Egypt to gather the pieces of [[Plot Coupon|Horus's armor]] and re-seal him before he brings about the apocalypse. Lara's former mentor, Werner Von Croy resurfaces and becomes the host for the evil god.
** While the first three games are relatively similar, ''The Last Revelation'' made various attempts to change things up, with many new items and puzzle ideas, along with the brave move of setting the whole game in one location. However, this was the point where the series began to lose its luster among reviewers, not helped by the fact the graphics engine was becoming dated at this point (despite minor improvements). While not to the degree of ''Tomb Raider III'', this is also a [[Your Mileage May Vary]] game, with it either being considered the sequel most faithful to the original format and with many interesting advancements, or a game with a theme that starts to get repetitive and several unnecessary interface changes.
 
* ''[[Tomb Raider Chronicles]]'' (2000) - After {{spoiler|Lara's apparent death}} at the end of ''The Last Revelation'', some of her friends gather and recall her past exploits, in the form of four mini-stories. The first is an old-school adventure, where Lara seeks the Philosopher's Stone in Rome. The second is a an action-horror themed one, where Lara infiltrates a submarine to recover the Spear of Destiny from a sunken ship, before the Russian [[Mafia]] gets to it. The third takes place in Lara's teenage years, where she is trapped with a ghost on an island in Ireland, without any weapons. The fourth story tells how Lara stole an artifact from her former mentor in a New York skyscraper.
** The point of conversion to [[Franchise Zombie]] and [[Sequelitis]]; there were no plans for ''Chronicles'' at first, but it was made for a quick buck during the production of ''The Angel of Darkness''. It shows; the level design is far less intricate, shorter and certain sequences clash with the series's own established canon, plus a couple of levels are incredibly easy to break and make [[Unwinnable]] (even compared to some of the buggier levels in the earlier games). While most weren't bad, its reviews were still mediocre compared to the earlier games. The release of the [[Game Mod|level editor]] with the PC version is quite possibly the most interesting thing about the game.
 
* ''[[Tomb Raider: The Angel of Darkness]]'' (2003)- The ill-fated attempt to revive the series by giving it a [[Darker and Edgier]] makeover. Lara is accused of the murder of her former mentor Werner Von Croy and sets out to [[Clear My Name|clear her name]]. However, she ends up caught up in the plot of main villain Pieter van Eckhardt, the leader of the Cabal, who is plotting to revive the Cubiciulum Nephili, a powerful Nephilim, thus placing the word in great danger.
** The final straw for Core's involvement in the series; while the graphics and storyline were excellent, the game was incredibly buggy, the controls were pretty much broken and various features were implemented in an obviously unfinished state ([[Executive Meddling|not helped by Eidos' determination to get it released as soon as possible, despite Core not being happy with it]]). It got bad reviews and had one of the highest return rates for a game ever. Despite this, it does have its fans, mostly due to the storyline and atmosphere.
 
'''The Crystal Dynamics era''' Lara, for these games, is voiced by British actress [[Keeley Hawes]]. [[Hey, It's That Voice!|That]] [[Ashes to Ashes|Keeley Hawes]].
 
* ''[[Tomb Raider: Legend]]'' (2006) - A [[Continuity Reboot]] of the franchise, ''Legend'' delves into Lara's [[Backstory]] and motivations. She seeks the fragments of an ancient sword that is connected to a traumatic event from her own past. The main antagonist is Lara's college friend, Amanda Evert, who returns after being believed dead for years and wants the sword for her own reasons. The locations in the game include Bolivia, Peru, a Yakuza-infested skyscraper in Tokyo, Ghana, an old paranormal research facility in Kazakhstan, the ruins of cheesy King Arthur museum in Cornwall and Nepal.
** ''Legend'' showed that the series was still very salvagablesalvageable despite the state ''The Angel of Darkness'' had left it in; it was the fastest selling (note, not highest selling) game in the series so far and got very good reviews. However, many of the changes from earlier games caused controversy, such as the [[No Sidepaths, No Exploration, No Freedom|much more straightforward level design]] and [[Stop Helping Me!]] sidekicks. It was a [[Surprisingly Improved Sequel]] to many. [[They Changed It, Now It Sucks|The change in canon also caused ire amongst some fans]].
*** Also marks the point where Toby Gard came back into the picture after Confounding Factor shut down, though as a creative consultant this time.
 
* ''[[Tomb Raider (Videovideo Gamegame)|Tomb Raider: Anniversary]]'' (2007) - A remake of the original game, made for the 10th anniversary of the series. It incorporates some of ''Legend'''s gameplay elements and changes the levels around, shortening some parts and extending others.
** ''Anniversary'' pleased many irritated by the changes in ''Legend'', with the level design more complex and the sidekicks gone. Its reviews were about the same as ''Legend'' (namely depending on whether the reviewer preferred the original style or the new ''Legend'' style). Some of the changes as a remake came under heavy scrutiny though, especially Atlantis and the T-Rex encounter, which were both generally regarded as being very lacking even by those with no particular memory of their original incarnation. Also a [[Surprisingly Improved Sequel]] to many let down by the changes in ''Legend''.
 
* ''[[Tomb Raider: Underworld]]'' (2008) - Another attempt to be [[Darker and Edgier]], this time succeeding. Lara is searching for Thor's hammer and the Norse underworld, believing it to have a relation to Avalon, where her mother is (apparently) trapped.
** ''Underworld'' attempts a sort of combination of ''Legend'' and ''Anniversary'', with the narrative integration of the former and the level design style, isolation and other aspects from the latter. [[Your Mileage May Vary|Although its success is arguable]]. The game has received quite mixed reviews, partially due to being obviously rushed out for Christmas and let down by various bugs and issues (along with a [[Camera Screw|camera from hell]]) for many people. Some overlooked those issues, or got lucky, and considered it one of the best in the series, others were completely put off by them or ended up with an overall impression more along the lines of [[So Okay It's Average]]. It seems the series is back in heavy [[Your Mileage May Vary]] territory (and, as a result, yet another [[Surprisingly Improved Sequel]] for many)...
 
* ''Lara Croft and the Guardian of Light'' (2010) - A downloadable [[Gaiden Game]] with online co-op. The game is a third person 3D rendered isometric platformer/action title with puzzle elements. It is the only game in the series ''not'' to have ''Tomb Raider'' in the title. It also doesn't seem to have any place in either of the series' continuity (although it does use some of ''Legend'''s music), meaning players can interpret it how they wish.
 
'''Square Enix Era'''
* ''Tomb Raider'' (scheduled for 2012 - delayed til 2013) - Yet another reboot of the series. It follows a young Lara, trapped on a Pacific island [[Survival Horror|mostly alone and without any supplies]] and appears to be taking a hard turn to [[Darker and Edgier]]. The E3 [http://www.youtube.com/watch?v=nFBrgeSjj-0 trailer] can be seen here. From screenshots shown, it looks like it's taking survival up a notch.
* ''[[Lara Croft and the Guardian of Light]]'' (2010) - A downloadable [[Gaiden Game]] with online co-op. The game is a third person 3D rendered isometric platformer/action title with puzzle elements. It is the only game in the series ''not'' to have ''Tomb Raider'' in the title. ItWhile alsonot doesn'texplicit, seemit seems to have anytake place in either of the series''Legend'' continuitycanon (althoughor, itat doesleast, usereuses some ofa ''Legendlot'''s musicof assets), meaning players can interpret it how they wish.
 
* ''[[Tomb Raider (2013)| Tomb Raider]]'' (2013) - Yet another reboot of the series. It follows a young Lara, trapped on a Pacific island [[Survival Horror|mostly alone and without any supplies]] and takes a hard turn toward [[Darker and Edgier]]. Heavy on [[Press X to Not Die]] and wild [[Gameplay and Story Segregation]] in regards to Lara's character, causing her to be crying about having taken human life one moment and be an emotionless killer during gameplay immediately after. Square-Enix infamously deemed its 3.4 million copies sold "disappointing", despite also stating it achieved profitability within 10 months of release, presumably due to an absurd budget <ref>While the budget numbers were never released, its sequel ''Rise of the Tomb Raider'' is known to have cost 110–135 million USD to produce and market (making it one of the highest budgeted games of all time) despite reusing the engine and some art assets from the 2013 game.</ref>. Due to a long lifespan in reduced price digital sales and a few re-releases on newer consoles, these numbers reached '''14.5 million''' at the time Eidos was sold in 2022, and the new owner doesn't anticipate them stopping.
 
* ''[[Lara Croft and the Temple of Osiris]]'' (2014) - A sequel to ''and the Guardian of Light''.
** ''Lara Croft and the Frozen Omen'' (2014-2015) - A comic that finishes off the sub-series.
 
* ''[[Rise of the Tomb Raider]]'' (2015/2016) - A direct sequel to ''Tomb Raider'' (2013). It takes place primarily in Siberia, with a portion in Syria. Lara is still very much in prequel mode.
 
* ''[[Shadow of the Tomb Raider]]'' (September 14, 2018) - Is the sequel to ''Rise of the Tomb Raider'' and takes place in Mexico and Central America. Notably includes a playable flashback sequence depicting Lara at 11 years old, showing her to have been an adventurous daredevil even then.
 
'''THQ Nordic/Amazon Era'''
* Following the series failing to meet Square Enix's extreme sales demands (among other reasons), Eidos as a whole was sold to THQ Nordic. The IP was then "leased" to Amazon ([[Chain of Deals|for twice what THQ Nordic had bought all of Eidos from Square Enix for]]) who intended to turn it into a multimedia franchise. As part of this, Amazon agreed to fund and publish the next game in the series. Before the sale to THQ Nordic yet another reboot, to be made with Unreal Engine 5, was in the works and this Amazon project may or may not be a continuation of that.
 
'''Films'''
 
[[Lara Croft: Tomb Raider (Film)|TwoThree live-action films based on the franchise]] have been made, starring [[Angelina Jolie]] as Lara Croft. The films depart from the games in several plot departments, but Lara stays pretty much the same. The first film, ''Lara Croft: Tomb Raider'', was released in 2001; Lara is off looking for the Triangle of Light, which the Illuminati seek in order to control time. The second film, ''Lara Croft Tomb Raider: The Cradle of Life'', has Lara in search of Pandora's Box. The third film, titled simply ''Tomb Raider'' starring Alicia Vikander and loosely based on the 2013 reboot was released in 2018. It wound up receiving [[So OK Its Average|thoroughly average]] reviews and only just broke even. As part of Amazon's plans to make the series a multimedia franchise again, they announced their plans for a new film produced by [[Dmitri M. Johnson]] as well as seperate a TV series and video game.
 
'''Animation'''
* ''[[Revisioned: Tomb Raider Animated Series]]''
 
{{franchisetropes}}
* ''[[Revisioned Tomb Raider Animated Series]]''
{{tropelist}}
 
* [[Action Dress Rip]]: Happens in ''Legend''.
* [[Action Girl]]: Lara Croft, an absolute [[Badass]].
* [[Action Survivor]]: The younger Lara seen in the 2012 reboot seems to be this.
* [[Advancing Wall of Doom]]: Usually with [[Spikes of Doom]].
* [[Adventurer Archaeologist]]: Which makes her kicking open old vases looking for treasure all the more cringing.
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* [[Artifact of Doom]]: Lots and LOTS of them.
* [[Ascended Glitch]]: Lara's iconic mammaries came about due to a programmer accidentally slipping a decimal point and the team throwing 'em in.
* [[Back Fromfrom the Dead]]: Lara in ''The Angel of Darkness'', although it's hardly a surprise seeing as she's the series' protagonist. A much bigger twist was the return of {{spoiler|Natla}} in ''Underworld''.
* [[Badass Normal]]: Lara has encountered various supernatural beings, [[One-Winged Angel]] Superbeings and outright gods, and beaten (or [[Sealed Evil in Aa Can|re-sealed]]) them all.
* [[Badass Preacher]]: Father Dunstan.
* [[Bare Your Midriff]]: Lara seems to be quite fond of this.
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** She ''does'' sport a braid in the first game's FMVs, but not during gameplay or non-FMV cutscenes.
* [[British Accents]]: Lara has one because, well, she is British. Where she hails from exactly in the UK is apparently Surrey, but no [[Word of God]] has been verified.
* [[Break the Cutie]]: Crystal Dynamics have stated their aim to do this to Lara in the 2012 reboot.
* [[Breaking the Fourth Wall]]: The ending of ''Tomb Raider II''.
* [[Broken Bird]]: Lara, by the time of ''The Angel of Darkness''.
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** ''Anniversary'' had a lot of things behind various waterfalls
*** In the "Lost Valley" level:
**** {{spoiler|Shotgun behind the upper waterfall in the cave.}}
**** {{spoiler|Exit from the level behind the lower waterfall in the cave.}}
*** {{spoiler|In the "Natla's Mines" level the exit from the initial room is behind the waterfall.}}
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** Such as when {{spoiler|Lara's [[Doppelganger]]}} blows up Lara's mansion, kicks her ass inside her burning mansion, and {{spoiler|kills Allister.}}
* [[Darker and Edgier]] vs. [[Lighter and Softer]]: The original series generally veered towards [[Darker and Edgier]] as it went along, but ''The Angel of Darkness'' was the only major leap towards it. After the failure of that, ''Legend'' signaled a [[Lighter and Softer]] change arguably even over the earliest games. ''Underworld'' seems to be adding elements of [[Darker and Edgier]] again, making the series currently be in somewhat of a slalom.
** The upcoming 2012 game is supposed to be even more [[Darker and Edgier]] than previous incarnations and an M rating.
* [[Deadpan Snarker]]: Lara Croft in spades, especially when it's combined with her [[Bond One-Liner]]. Alister and Zip also have their quips in ''Legend'' and ''Underworld''.
** In ''Tomb Raider III'', after Lara winds up knocking herself out from a failed jump with her ATV, some mooks comment on how crazy she was to pull a stunt, then one of them wonders if Lara is an eco-terrorist. The other mook sarcastically replies "And they wear hot pants, huh?"
* [[Death Course]]: What the series is all about.
* [[Death Is a Slap Onon The Wrist]]: Used in ''Legend'', ''Anniversary'' and ''Underworld'', where death just sends you back to the last checkpoint with full health.
* [[Demonic Possession]]: Von Croy is influenced and sometimes directly possessed by Set for much of ''The Last Revelation''.
* [[Did You Just Punch Out Cthulhu?]]: Averted most of the time; while Lara faces gods she can rarely do direct damage and tends to just [[Sealed Evil in Aa Can|reseal them]] and other powerful beings she beats are just that and not outright gods. Partially played straight in ''Anniversary'' {{spoiler|where while she doesn't kill Natla, she apparently at least incapacitates her for a while (the original game doesn't count as Natla was never said to be a god)}}. ''Underworld'' {{spoiler|she gets an artifact that does allow her to kill Natla)}} and ''Guardian of Light'' {{spoiler|like ''Anniversary'', Xolotl is not killed, but at least stunned enough by weaponry for him to be easily resealed, although Lara does have a god on her side too in this case}}
* [[Dirty Communists]]: Subverted, if unintentionally. In ''Legend'', Lara comes to the assistance of Russian-speaking Kazakh soldiers at a Soviet-era research facility that is being attacked by, of all things, American mercenaries hired by a West Point graduate attempting to steal a Soviet-owned relic. She saves them from a likely death, and with some reluctance, they supply her with the passcode for their command center.
* [[Dismantled MacGuffin]]: Used often enough. In ''Legend'', Lara must find the different pieces of Excalibur and reassamblereassemble them. In the first game, the Atlantean Scion is split into three parts. The second example is a variation of the trope, as the fragments were not necessarily all from the same version of Excalibur, as it is mentioned that there was more than one such sword.
* [[Distant Prologue]]: Many of the games begin this way:
** The original game begins in an unnamed time period but it's far in the past where an explosion in New Mexico takes place, as the next cutscene flashes forward to the present day, where we meet Lara for the first time. ''Anniversary'' uses the same type of intro, but with minor script changes and improved graphics.
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** ''Tomb Raider: The Last Revelation'' features two levels at the beginning where you control teenage Lara, guided by her (then) mentor Von Croy. After these tutorial levels, the game switches to present day.
** ''Legend'' begins when Lara was nine.
* [[Doing inIn Thethe Wizard]]: ''Legend'' strongly suggests that the fantastical elements of Arthurian myth were {{spoiler|not supernatural, but the work of ancient astronauts.}}
** The first game does the same for both Ancient Egyptian mythology and Atlantis.
* [[Doppelganger]]: Used as part of a puzzle in one of the final levels of the first game and ''Anniversary'', {{spoiler|and an evil one blows up Lara's mansion in ''Underworld''.}}
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* [[Dynamic Loading]]
* [[Egyptian Mythology]]: A huge part of the plot of ''The Last Revelation''.
* [[The End of the World Asas We Know It]]: Apparently ''Underworld'' was an [[Evil Plan]] by {{spoiler|Natla}} so Lara would lead her to the [[Lost Superweapon]] she could use to destroy the world.
* [[Enemy Mine]]: At the end of ''Underworld'', Lara and {{spoiler|Amanda}} team up to stop {{spoiler|Natla}} from destroying the world.
* [[Enemy Chatter]]: In ''Legend''. Very amusing to listen to.
* [[Everything Trying to Kill You]]: Bats, bears, wolves, crocodiles, eels, tigers, monkeys, gorillas, sharks, ravens, random hobos and ''museum security guards''. Lampshaded in ''Legend'', when [[Mission Control]] wonders why predators always attack prey larger than themselves.
* [[Everything's Better Withwith Dinosaurs]]: The first game, ''Tomb Raider II'' (but only in a secret area), ''Tomb Raider III'', ''Anniversary''.
* [[Everything's Better Withwith Monkeys]]: Subverted to hell in the first game and ''Anniversary'', played straight and then subverted in ''Tomb Raider III'' (the first monkeys Lara comes across are harmless, although they will try to steal pickups, but later ones are hostile).
* [[Everything's Better Withwith Motorcycles]]
* [[Lava Adds Awesome]]: Loads and loads of lava to be found in the first and second games.
* [[Everything's Even Worse Withwith Sharks]]
* [[Everything's Worse Withwith Bears]]
* [[Everything's Worse Withwith Wolves]]
* [[Evil Albino]]: Amanda Evert. While she's not explicitly albino, her skin and hair become considerably lighter after she is possessed by the wraith.
* [[Evil Counterpart]]: Amanda again.
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* [[Evil Twin]]: {{spoiler|Lara's evil clone in ''Underworld''.}}
* [[Excuse Plot]]: The [[Gaiden Game]]s, and, arguably, 80% of ''Tomb Raider III''.
* [[Exposed to Thethe Elements]]: A green tank top and shorts for any weather, even while climbing the Himalayas. Lara's outfit changes to fit the location starting with the second game, but this doesn't always avert the trope, and from ''Legend'' on, the player can choose outfits (even if they're inappropriate) themselves.
* [[Fan Girl]]: The series has gained plenty thanks to Kurtis, Larson and Karel.
* [[Fan Service]]: Lara, of course, but ''Legend'' gives most of its male cast huge, muscular frames and half-unbuttoned shirts.
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** The [[Dark Chick]] - Boaz
* [[Foe Yay]]: Lara and Natla, Lara and Amanda.
** And even more so, {{spoiler|[[Screw Yourself|Lara with her dopplegangerdoppelganger]].}}
** ''Anniversary'' really plays up the [[Foe Yay]] with Lara and Larson.
* [[Franchise Zombie]]:''Chronicles'' was thrown together on publisher demand for a quick buck.
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* [[Giant Spiders]]: The large spiders encountered in the Temple of Xian in ''Tomb Raider II''. Even bigger ones are encountered in ''Underworld''. {{spoiler|Dr. Willard}}'s [[One-Winged Angel]] form also has elements of this.
* [[Girlish Pigtails]]: Teenage Lara sports them.
* [[Grave Robbing]]: Well the games are called [[Exactly What It Says Onon the Tin|Tomb Raider]]....
* [[Guns Akimbo]]: Lara, of course.
* [[He Knows About Timed Hits]]
* [[Heel Face Turn]]: Werner von Croy, although it's mainly down to [[Demonic Possession]].
* [[Hand Cannon]]: The Desert Eagle in ''III'' and the revolver in ''The Last Revelation'' were one-shot kills for most of the baddies in the game
* [[Heroic Sacrifice]]: Sargent Aziz in ''The Last Revelation'' drives his truck filled with explosives into the dragon blocking that is blocking the Citadel, making it explode and killing the beast and himself in the process, which allows Lara to progress. Lara even gives Aziz a farewell salute after the deed is done.
* [[Hijacked Byby Ganon]]: In ''Underworld'' {{spoiler|Natla returns from ''Anniversary'' and plays Amanda and Lara like fiddles, and Amanda's whole revenge scheme becomes an afterthought.}}
* [[Hollywood Skydiving]]: Lara's base jump that opens the Kazhakstan level in ''Legend'', which is an "interactive cutscene". If the player doesn't press the right button as it appears on the screen, Lara won't deploy her chute and will fall to her death.
* [[Hot Mom]]: Lady Amelia Croft. Da-yum.
* [[IAdventure Can'tNarrator Use These Things TogetherSyndrome]]: Lara's curt "No."
* [[I'm a Humanitarian]]: The Polynesian tribe in ''Tomb Raider III''.
* [[In the Hood]]: The Damned. They wear the hoods and masks to hide their [[Body Horror]].
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* [[Indy Escape]]
* [[Instant Awesome, Just Add Dragons]]: Those who have the courage to plunge the Dagger of Xian into their heart are rewarded with being able to transform into a dragon.
* [[Invisible Grid]]: All of the first five games were divided up into grids that made jumps very simple to do and all puzzle blocks always moved by each "square" (for example, WwlkWalk to the edge, tap back once, and you got enough room to do a running jump).
* [[Killer App]]: While it was initially developed for the Saturn, ''Tomb Raider'' and its early sequels became a killer app for the [[Play StationPlayStation]], the PC version was also one of the first games to get [[Graphics Processing Unit|3D card support]].
* [[Large Ham]]: Quite a few, but Verdilet, the demon from the Ireland levels of ''Chronicles'', is [[No Indoor Voice|particularly noteworthy]].
* [[Letting the Air Out of Thethe Band]]: Heard in ''Lara Croft and the Guardian of Light'' when you lose a life.
* [[Living Motion Detector]]: In the third game, the T-Rex can not see Lara if she doesn't move (a direct [[Shout-Out]] to ''[[Jurassic Park]]'') - but it ''can'' harm her, as it will stomp around very close to her even if she stays completely still.
* [[Locked Into Strangeness]]: In the Ireland levels of ''Chronicles'', Father Dunstan's hair turns white and stays that way after an offscreen encounter with a demon.
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* [[Malevolent Architecture]]: Lampshaded and then justified in ''Legend''.
* [[Marathon Level]]: Each game has at least one level that's longer than the others. "Temple of Xian" from the second game, and three of the four England levels in the third game being some notorious examples.
* [[Mayincatec]]: The City of Vilcabamba is based on the real-life last outpost of the Inca. It contains a gold idol modelledmodeled on a Tumi, a ceremonial knife used in sacrifices.
* [[Metroidvania]]: Apparently, the 2012 reboot will allow free-roaming across the island, but certain areas will only be accessible once you have the right gear or skills.
* [[Mind Over Matter]]: Kurtis Trent demonstrates telekinetic powers in ''The Angel of Darkness'' ([[What Could Have Been|which would have been a lot more apparent]] [[Executive Meddling|had Core been allowed to finish the game on time]]). Amanda's [[Black Magic]] ability is functionally similar.
* [[Misplaced Wildlife]]: Are those baboons in India? And lions in Egypt and China? They're extinct in both those places.
** Well, ''now'' they are...
** How about ''[[Everything's Better Withwith Monkeys|gorillas]]'' in Greece?
** Let's not forget Crocodiles in Greece as well, or the fact that these animals have lived for centuries with no food in enclosed spaces.
** But the Blue Ribbon goes to the ''Velociraptors'' and ''T-Rex'' that live in, of all places, ''the frozen peruvianPeruvian mountains.'' And China. And Polynesia.
* [[Modesty Shorts]]: 11 year old Lara in ''Shadow of the Tomb Raider'', electing for short black spats rather than a [[Mythology Gag]].
* [[Mook Horror Show]]: Lara can polish off entire armies of trained mercenaries by herself.
* [[More Dakka]]: As Lara's signature weapons are her dual Pistols the dual Uzis essentially function as this for her character (and were used almost as much as the pistols in earlier art for the series). Also, while other weapons had higher overall damage output the mix and agility and damage the Uzi's offered made them the overall best weapon of the first couple of games, although they were overshadowed by other weapons from ''Tomb Raider III'' onwards. Due to being a remake, ''Anniversary'' did give them some extra limelight again.
* [[Multi Platform]]
* [[Multiple Choice Past]]: Lara's origin seems to be "whatever the designer of the current game/movie feels like."
* [[My God, What Have I Done?]]: In ''Anniversary'', Lara has this reaction {{spoiler|after killing Larson.}}
* [[Never Found the Body]]: The ending of ''Chronicles''; only her backpack is found in the rubble. Surprise: she's [[Not Quite Dead]] / [[Back Fromfrom the Dead]] in ''The Angel of Darkness''.
** Also, {{spoiler|Kurtis Trent}} at the end of ''The Angel of Darkness''.
** And Amanda in ''Legend''; they only found an untied shoe in the ruins of Paraiso. She's still alive, of course.
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* [[No-Gear Level]]: Almost every game does this where Lara gets captured and loses her guns. By ''The Angel of Darkness'', she gained the ability to punch and kick.
** On the other hand, a segment in ''Chronicles'' uses a younger Lara (introduced in the tutorial and prologue for ''The Last Revelation''), who is always unarmed.
* [[Non-Action Guy]]: Alister and Zip.
* [[Non-Indicative Name]]: Each game features levels that aren't considered "tombs" by the strictest definition. Some games even predominantly feature non tomb-based levels (''Tomb Raider Chronicles'', with half the game taking place aboard a modern submarine and in a high rise skyscraper).
* [[Noob Bridge]]: Sometimes happens. In the second major area in ''Tomb Raider: The Prophecy'' for [[Game Boy Advance]], there's one place where you just have to use the run button; if you never learned of it you'd be stuck with a door that just closes too soon. In ''Tomb Raider II'', there's an area where Lara must make a long jump into a pool of water far below. There is only a small square of space in the pool that isn't so shallow that it would lead to a lethal fall. However, even a perfectly executed running jump cannot reach it. This is the only point in the game where she absolutely must perform a dive while jumping in order to reach the small square of deep water.
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** {{spoiler|Amanda's}} apparently certain death by drowning and crushing in the ''Legend'' flashback. But when Lara returned, she [[Never Found the Body]], just an untied shoe. Guess what that means?
* [[Nothing Is Scarier]]: This trope is invoked quite a lot as Lara is frequently exploring places no-one has entered in thousands of years.
* [[Older Than They Look]]: Sophia Leigh, who, in the words of one of her henchmen looks to be in her "late twenties; early thirties", but is actually much, much older, as the same henchman says that his father and grandfather before him also worked for her. It is later revealed that Sophia is testing treatments for everlasting beauty and keeps the best results for herself. Given that the failed experiments of some of the treatments, the Damned, cannot die, it is also quite possible that Sophia herself is immortal. {{spoiler|Indeed, she does come [[Back Fromfrom the Dead]] in the ''Lost Artifact'' expansion.}}
* [[Omnicidal Maniac]]: Natla.
* [[One-Hit Kill]]: {{spoiler|Dr. Willard}} can fire homing energy projectiles that will instantly kill Lara if they touch her.
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* [[Scaled Up]]: Marco Bartoli at the end of ''Tomb Raider II''. The intro of the same game also shows the same happening to the then-Emperor of China.
* [[Scenery Porn]]: Practically everywhere.
* [[Sealed Evil in Aa Can]]
* [[Selective Condemnation]]: ''Angel of Darkness''
* [[Shape Shifter]]: {{spoiler|Karel - this is one of his Nephilim aspects.}}
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** Lara's costume fully reveals her legs in ''Legend'', ''Anniversary'' and ''Underworld'' (thanks to incredibly short shorts).
* [[Shower Scene]]: Subverted at the end of ''Tomb Raider II''. Doubles as a [[That's All Folks]].
{{quote| '''Lara:''' Don't you think you've seen enough? *shoots the player with a shotgun*}}
* [[Sinister Subway]]: The derelict Aldwych station in ''Tomb Raider III''.
* [[Small Reference Pools]]: One of the Lara Croft CG renders is a nude Lara sitting in a chair with the chair back covering her front. How many nowadays know this is a parody of a Christine Keeler photo?
* [[Smashing Hallway Traps of Doom]]
* [[Soft Water]]: in the third game, you are forced to dive off a cliffside. Lara's scream ends and starts again three times. Until you hit the water, just fine after falling roughly 100&nbsp;ft.
** The "Ghana" level in ''Legend'' opens with Lara swan-diving off a cliff into a lake about 100 feet below.
** Basically, most of the time you jump from an incredible height but land in a body of water, you'll be alright (if it isn't too shallow, that is).
* [[Spell My Name Withwith an "S"]]: It's ''Lara'', not ''Laura'', ''Werner'' not ''Verner'', ''Larson'' not ''Larsen'', ''Sophia Leigh'' not ''Sophia Lee'', ''Father Dunstan'' not ''Father Duncan'', ''Alister'' not ''Alistair'', ''Allister'' or ''Alasdair'', and Amanda ''Evert'', not ''Everett''.
* [[Spy Catsuit]]: Lara dons a short-sleeved variant in the London levels of ''Tomb Raider III'', and a more traditional one in the VCI Headquarters levels of ''Chronicles''.
* [[Stalactite Spite]]: Seen in ''Tomb Raider II'''s "Catacombs of the Talion".
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* [[Sudden Sequel Death Syndrome]]: {{spoiler|Von Croy}} returns in ''Angel of Darkness'', only to be brutally killed off in the game's intro.
* [[Super Drowning Skills]]: Lara has an oxygen meter when you are underwater. If it runs out, you rapidly lose health until you die.
* [[Super Not-Drowning Skills]]: In ''Tomb Raider Underworld'' depleting the oxygen meter takes longer than in the previous two games, in the instances where she's not using scuba gear.
* [[Super Strength]]: Lara is able to push around blocks measuring 2 metresmeters per side. That's about 20 metric tonnes.
* [[Suspicious Videogame Generosity]]: Most noticeable with flares; there's rarely a reason to hoard them, since the games will usually give you more right before you enter a dark area.
* [[Take That]]: See [[Shout-Out]] above.
* [[Temple of Doom]]
* [[There Is No Kill Like Overkill]]: In the first game, it is possible, upon completion of the game, to replay the game with every weapon unlocked - so it is possible to gleefully kill bats with uzisUzis.
** Made even more fun in the second and third games with the grenade launcher and the rocket launcher.
* [[These Hands Have Killed]]: Lara does this in Anniversary. ''[[Anvilicious|Repeatedly]]''.
* [[Third -Person Seductress]]: Arguably the [[Trope Maker]], and while there have been examples before definitely the [[Trope Codifier]].
* [[This Is Sparta]]: Lara has an admirable and frightening go at this where thanks to punctuating each word with a gunshot right by Amanda's face is even more powerful than [[Three Hundred300|Leonidas.]]
{{quote| '''''"WHERE"''''' '''bang''' '''''"IS"''''' '''bang''' '''''"MY"''''' '''bang''' '''''"MOTHER"''''' '''bang'''}}
* [[Third Person Seductress]]: Arguably the [[Trope Maker]], and while there have been examples before definitely the [[Trope Codifier]].
* [[Those Two Bad Guys]]: Larson and Pierre.
* [[Took a Level In Dumbass]]: Larson and Pierre go from mildly incompetent in the first game to extremely incompetent in ''Chronicles''. This is played with, however, as this particular ''Chronicles'' segment chronologically takes place before the first game.
* [[Took a Level In Jerkass]]: Lara in ''Angel of Darkness'', [[Justified Trope|justified]] [[Character Development|given what she had to go through]] at the end of ''The Last Revelation''.
* [[Too Awesome to Use]]: The Grenade Launcher (Tomb Raider 2 and 3), the Rocket Launcher, and the Desert Eagle (both in Tomb Raider 3) will hardly get any use by most players simply because ammo for these weapons is not common. Even players that go out of their way to find the game's secrets and find more ammo for these weapons will never use these guns except on the [[Final Boss]].
** Averted in ''Tomb Raider Chronicles''. Each story chapter has their own set of levels and items don't carry over between stories, so you're free to waste as much supplies and ammo as you want as long as you can find them in the levels.
* [[Took a Level In Dumbass]]: Larson and Pierre go from mildly incompetent in the first game to extremely incompetent in ''Chronicles''. This is played with, however, as this particular ''Chronicles'' segment chronologically takes place before the first game.
* [[Training Dummy]]: In ''Legend'', there is a dummy in the first Peru level which you can practice your hand-to-hand combat moves on.
* [[Took a Level Inin Jerkass]]: Lara in ''Angel of Darkness'', [[Justified Trope|justified]] [[Character Development|given what she had to go through]] at the end of ''The Last Revelation''.
* [[Training Dummy]]: In ''Legend'', there is a dummy in the first Peru level which you can practice your hand-to-hand combat moves on.
* [[Trophy Room]]
** In ''III'', you can unlock one that has all of the artifacts that Lara got in all the previous games and sidequests, plus a ''T. Rex'' skull.
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* [[Unnecessary Combat Roll]]: In ''Legend'', if you complete a combo of somersaults and flips (which serve little purpose in the gameplay), Zip or Alister will complement you over your headset.
** [[Fridge Logic|...even when they've supposedly lost contact with Lara in the Ghana level.]]
* [[Urban Legend of Zelda]]: ''Nude Raider'' being a hidden function and not a mod.
* [[Vertigo Effect]]: Seen in the first game's level 1 FMV, right before the wolves attack Lara's guide.
* [[Video Game Cruelty Potential]]: Not only are you perfectly able to kill the Tibetan warrior monks in the second game (who are perfectly tolerable towards Lara, unless she decides to shoot them), the friendly monkeys (first level only, after that they get nasty) and the now-helpful (after Lara agrees to help them) members of "the Damned" (London levels) in the third game, you are also able to kill security guards and prison guards in assorted games. Okay, so they are attacking you at the time, but, hey, they're just doing their jobs...
** There are many, many videos on [[YouTube]] that show people diving Lara head first off a cliff onto solid ground. Heck, you can brutally be killed by almost anything in the series and people have happily done every single one of these things to Lara just to see what would happen.
** You can also lock Lara's butler Winston in a freezer to keep him from following you. And on the assualtassault course, Lara actually uses him for target practisepractice.
** The trope is purposely invoked by one of the developers of ''Tomb Raider Anniversary'' in one of the commentaries. Another developer joked that the developer who was invoking the trope always killed Lara by impaling her on spikes and was upset that the ESRB wouldn't allow the game to have Lara be impaled by spikes anymore (this was supposed to let the game remain rated T, which is odd since the Playstation Tomb Raider games were also rated T and showed Lara getting impaled by spikes).
* [[The Walls Are Closing In]]
** In ''Legend'', it is possible to push a crate ahead of you through such obstacles, so you are safely inbetweenin between the two smashing walls that have been stopped by the crate.
* [[We Can Rule Together]]: Natla's speech to Lara in ''Anniversary'' and Egyptian god Set's offer to Lara in exchange for the [[MacGuffin]].
* [[Wet Sari Scene]]: In ''Tomb Raider: Legend'', Lara has a costume, "Classic, Gray," with a white shirt and plaid shorts. In the remastered version for the [[PSPlay Station 3]], the shirt becomes see-through when wet. (She wears a bra, of course.)
* [[Wham! Episode]]: The ending of ''The Last Revelation''. {{spoiler|Lara is apparently killed in a cave-in.}}
* [[What Happened to Mommy?]]: When Lara finally manages to find her mother at the end of ''Tomb Raider: Underworld'' {{spoiler|she discovers she's already an undead Underworld zombie, and apparently has been so for the past twenty years or so. Sadly, it's not like a human being could survive in the hellish zombie-filled Underworld for 20 years anyway.}}
* [[What Could Have Been]]: ''The Angel of Darkness'' was supposed to be the first game in a trilogy. {{spoiler|Karel}} was supposed to survive and be in Turkey, trying to bring back his fellow Nephilim. Kurtis's fate apparently depended on how much the fans liked him (i.e. he would come back if he was really liked, or he would not if he was really disliked). Of course, since ''The Angel of Darkness'' [[Executive Meddling|failed miserably]], the trilogy idea was scrapped and ideas attached to it along with it.
* [[What Happened to Thethe Mouse?]]: In ''Angel of Darkness'', Gunderson, the big brute, is sent to contain the situation involving the proto-Nephilim. He is never seen or mentioned again. This is quite jarring, because he was one of the members of Eckhardt's Cabal.
** Also in the same game, the watch Lara can find in Francine's apartment was supposed to play a bigger role or at least have a sub plot of its own.
* [[What Happened to Mommy]]: When Lara finally manages to find her mother at the end of ''Tomb Raider: Underworld'' {{spoiler|she discovers she's already an undead Underworld zombie, and apparently has been so for the past twenty years or so. Sadly, it's not like a human being could survive in the hellish zombie-filled Underworld for 20 years anyway.}}
* [[What Happened to The Mouse?]]: In ''Angel of Darkness'', Gunderson, the big brute, is sent to contain the situation involving the proto-Nephilim. He is never seen or mentioned again. This is quite jarring, because he was one of the members of Eckhardt's Cabal.
** Jean-Yves, a close friend of Lara's, completely disappears between ''The Last Revelation'' and ''Chronicles''. This was due to legal trouble between Eidos and an archaeologist of the same name, who complained that Jean-Yves resembled him in both profession and name. [[What Could Have Been|Because of this, the decision was made to remove Jean-Yves]] from ''Chronicles'' and replace him with a different friend of Lara's, Charles Kane.
* [[White Male Lead]]: Inverted. Maybe one of the reasons the series gained so much popularity is because it portrayed an attractive white female as protagonist, which garnered a substantial female [[Periphery Demographic]] to the franchise.
** Nearly played straight; originally, the series' protagonist was going to be a white male, but the development team dropped that for fear of being sued due to too many similarities with Indiana Jones.
* [[Why Won't You Die?]]: {{spoiler|Natla}}. Oh my God, {{spoiler|Natla}} (from the Crystal Dynamics continuity). Lampshaded in [http://www.youtube.com/watch?v=o28cGVLKLFw this fan-made video].
* [[Willing Suspension of Disbelief]]: You're gonna '''NEED''' it when you play TRs 2-5. But [[Narm Charm|the craziness]] is [[Rule of Fun|what makes the series so fun.]]
* [[Womb Level]]: The last levels of the first game in Atlantis has walls of pulsating flesh and tissue [[Bloody Bowels of Hell|mixed with]] [[Lethal Lava Land|tons of lava]].
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* [[You Fail Biology Forever]]: As mentioned above, [[Misplaced Wildlife]] and [[Everything Trying to Kill You]] abound in most of the games.
* [[You Killed My Father]]: In ''Underworld'', just before the final battle {{spoiler|Natla}} reveals she killed Lara's father.
* [[Why Won't You Die?]]: {{spoiler|Natla}}. Oh my God, {{spoiler|Natla}} (from the Crystal Dynamics continuity). Lampshaded in [http://www.youtube.com/watch?v=o28cGVLKLFw this fan-made video].
 
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