Trine/YMMV

Everything About Fiction You Never Wanted to Know.


  • Disappointing Last Level: The final level ditches puzzle elements entirely for a Nintendo Hard timed platforming section with infinitely respawning enemies.
    • Given that the last level is only tested by 1 person outside the development team, this is a given.
  • Even Better Sequel: At the very least, Trine 2 is much more polished than it's predecessor.
  • Game Breaker: Zoya breaks combat in the original once she's shooting three arrows at a time [four with a certain treasure]. Give her the poison vial and each of those is doing double the damage. She can take down most bosses in two hits. Once Amadeus gets the ability to summon 5 or more planks, 6 or more boxes, and a flying wooden block for Zoya to swing from he breaks puzzles as much as Zoya breaks combat.
    • Trine 2 balances combat by making the goblins much faster than the skeletons ever were (giving players not enough time to fully charge Zoya's arrows) and taking away Zoya's Spread Shot capability, making Pontius much more preferable when mobs of enemies are involved. Amadeus got a hard limit of four summoned items regardless of type and his floating platform taken away, but he still can blow through the puzzles when fully upgraded.
  • Goddamn Bats: Literally. Despite being one of the rarer enemies in the game, bat swarms slowly chip away at your health and move too quickly to be easily hit with a sword or bow. They'll also frequently fly offscreen and then come back to torment you again a few seconds later. Fortunately, Zoya should have the triple-arrows (or exploding arrows, which requires maxing out your skill with Arrows on Fire) by the time they show up, which makes short work in a few clicks. Without her, however..
  • Scrappy Mechanic: The physics are simultaneously the most fun and the most frustrating thing about the game. It can be nice to just drop a block on foes to kill them, but around the point where you miss a jump and get hurt for the sixth time because the engine refuses to acknowledge that your character has reached the ledge, it starts to wear a bit thin.