Twenty Bear Asses: Difference between revisions

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** The repellent works very well, by the way. {{spoiler|[[Your Head Asplode|A little ''too'' well]]}}.
** The repellent works very well, by the way. {{spoiler|[[Your Head Asplode|A little ''too'' well]]}}.
* And ''[[Fallout: New Vegas]]'' has quests whereby you can trade in the dogtags of fallen NCR soldiers, OR the ears of Legion soldiers for bonus fame with a given faction and some bottle caps. The quest-giver for the "Legion Ears" even lampshades why he wants that specific body part, explaining that it's basically [[Just for Pun]].
* And ''[[Fallout: New Vegas]]'' has quests whereby you can trade in the dogtags of fallen NCR soldiers, OR the ears of Legion soldiers for bonus fame with a given faction and some bottle caps. The quest-giver for the "Legion Ears" even lampshades why he wants that specific body part, explaining that it's basically [[Just for Pun]].
* ''[[Nie R]]'' was panned by critics for its excessive use of Bear Asses in its sidequests and weapon upgrade system. Another example of a short (12 hour) game padded out (to 60+ hours) by this kind of thing.
* ''[[NieR]]'' was panned by critics for its excessive use of Bear Asses in its sidequests and weapon upgrade system. Another example of a short (12 hour) game padded out (to 60+ hours) by this kind of thing.
* The Rages skills of Gau from ''[[Final Fantasy VI]]''. As each skill involves encountering its corresponding enemy, trying to collect them all [[Guide Dang It|requires the player to know which enemies show up where during which points of the story, some of which are obscure and easy to miss]]. Worse still, some of the enemy lineup changes past a certain story point, so if the player misses the chances to meet some monsters until that point [[Lost Forever|it might be too late]].
* The Rages skills of Gau from ''[[Final Fantasy VI]]''. As each skill involves encountering its corresponding enemy, trying to collect them all [[Guide Dang It|requires the player to know which enemies show up where during which points of the story, some of which are obscure and easy to miss]]. Worse still, some of the enemy lineup changes past a certain story point, so if the player misses the chances to meet some monsters until that point [[Lost Forever|it might be too late]].
* iPhone RPG ''[[Zenonia]]'' couples this with [[Randomly Drops]] in all of the side quests and nearly all of the main quests. The sequel ups the ante by making the ingame Weapon creation system completely depended on it.
* iPhone RPG ''[[Zenonia]]'' couples this with [[Randomly Drops]] in all of the side quests and nearly all of the main quests. The sequel ups the ante by making the ingame Weapon creation system completely depended on it.