Two-Keyed Lock: Difference between revisions

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(Rescuing 2 sources and tagging 0 as dead. #IABot (v2.0beta9))
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** Thankfully, unlike many games, the AI is smart enough to move some distance to the other switch, without having to carefully babysit them through each step.
** Thankfully, unlike many games, the AI is smart enough to move some distance to the other switch, without having to carefully babysit them through each step.
* Opening the shuttle bay door in ''[[Space Quest]] 6'' requires two people (or one person {{spoiler|with another person's arm appendage}}). Interestingly enough, this trope is inverted any and all of the auto-destruct sequences in the series.
* Opening the shuttle bay door in ''[[Space Quest]] 6'' requires two people (or one person {{spoiler|with another person's arm appendage}}). Interestingly enough, this trope is inverted any and all of the auto-destruct sequences in the series.
* One [http://lparchive.org/LetsPlay/Boatmurdered/chapter1-27.html update] of a [[Let's Play]] of the [[Dwarf Fortress]] map BoatMurdered had someone submit a drawing of the employment of the "lava death system." With two keys, natch. In the actual game, of course, the system was activated by a simple lever.
* One [https://web.archive.org/web/20100905050249/http://lparchive.org/LetsPlay/Boatmurdered/chapter1-27.html update] of a [[Let's Play]] of the [[Dwarf Fortress]] map BoatMurdered had someone submit a drawing of the employment of the "lava death system." With two keys, natch. In the actual game, of course, the system was activated by a simple lever.
* One bank that [[Splinter Cell|Sam Fisher]] has to infiltrate in ''Chaos Theory'' has a Two-Keyed Lock protecting its main vault. Fisher, however, has a remote-controlled key-turning device.
* One bank that [[Splinter Cell|Sam Fisher]] has to infiltrate in ''Chaos Theory'' has a Two-Keyed Lock protecting its main vault. Fisher, however, has a remote-controlled key-turning device.
* ''[[The Legend of Zelda Four Swords]]''-series has a lot of puzzles which include the "four buttons, each of them only triggers if a person is standing on it"-factor. In some of the games this is subverted by "one player controls four characters". At some places this is required to move on, at others it's just "drop a lot of loot"!
* ''[[The Legend of Zelda Four Swords]]''-series has a lot of puzzles which include the "four buttons, each of them only triggers if a person is standing on it"-factor. In some of the games this is subverted by "one player controls four characters". At some places this is required to move on, at others it's just "drop a lot of loot"!
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== Web Original ==
== Web Original ==
* In ''[[Freeman's Mind]]'', Gordon accidentally launches what he believes to be a missile (it's actually a satellite delivery rocket, but he hadn't been paying attention to the security guard who told him about it) and afterward mentions that he would have expected one of these instead of just the [[Big Red Button]] he pressed. Even for a satellite delivery rocket, and even considering he was resuming an aborted launch, yeah, you'd think the procedure would be at least a little more complex.
* In ''[[Freeman's Mind]]'', Gordon accidentally launches what he believes to be a missile (it's actually a satellite delivery rocket, but he hadn't been paying attention to the security guard who told him about it) and afterward mentions that he would have expected one of these instead of just the [[Big Red Button]] he pressed. Even for a satellite delivery rocket, and even considering he was resuming an aborted launch, yeah, you'd think the procedure would be at least a little more complex.
* In ''[[Axe Cop]]'' when they're visiting Magic World they have to insert two magic wands on the side of a gate at the same time to get in. [http://axecop.com/index.php/acepisodes/read/episode_105/ Not that they get very far after that point].
* In ''[[Axe Cop]]'' when they're visiting Magic World they have to insert two magic wands on the side of a gate at the same time to get in. [https://web.archive.org/web/20120717080046/http://axecop.com/index.php/acepisodes/read/episode_105/ Not that they get very far after that point].
* ''[[Atop the Fourth Wall]]'' uses the exact self-destruct code from Star Trek III in the [[Cold Open]] for his review of... the comic adaptation of Star Trek III in order to {{spoiler|prevent Lord Vyce from taking his ship back. Vyce manages to stop the sequence before the ship blows up.}}
* ''[[Atop the Fourth Wall]]'' uses the exact self-destruct code from Star Trek III in the [[Cold Open]] for his review of... the comic adaptation of Star Trek III in order to {{spoiler|prevent Lord Vyce from taking his ship back. Vyce manages to stop the sequence before the ship blows up.}}