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* {{spoiler|[[Runaway Brain|Julius]]}} as he appears in ''[[Kingdom Hearts 3D]]'' uses only punches, body slams, and charges for his attacks. However, the fact that he's a [[Bonus Boss]] in a ''[[Kingdom Hearts]]'' game should give you a good idea about how tough he is. |
* {{spoiler|[[Runaway Brain|Julius]]}} as he appears in ''[[Kingdom Hearts 3D]]'' uses only punches, body slams, and charges for his attacks. However, the fact that he's a [[Bonus Boss]] in a ''[[Kingdom Hearts]]'' game should give you a good idea about how tough he is. |
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* ''[[Fire Emblem]]'': The Fighter and Warrior classes are the embodiment of this trope, with loads of raw strength and HP but poor speed and skill. This is further perpetuated in their battle animations, where half of the time they're practically stumbling over themselves. The fighter's axe and warrior's bow criticals, for example, consist of nothing more than the unit flailing his weapon around uselessly before attacking. |
* ''[[Fire Emblem]]'': The Fighter and Warrior classes are the embodiment of this trope, with loads of raw strength and HP but poor speed and skill. This is further perpetuated in their battle animations, where half of the time they're practically stumbling over themselves. The fighter's axe and warrior's bow criticals, for example, consist of nothing more than the unit flailing his weapon around uselessly before attacking. |
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* ''[[Ryu ga Gotoku|Yakuza]] 0'' has the [[Four Is Death|Four]] Mr. Shakedowns. Tall as basketballers and built like houses, their attacks are highly telegraphed and theoretically easy to see coming. With damage that will defeat early-game Kiryu or Majima in one hit plus [[Finishing Stomp]] and boss-level health that leaves plenty of opportunities for players to make that one mistake, though, they don't need much finesse at all. |
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== Webcomics == |
== Webcomics == |