Display title | Unwinnable by Design |
Default sort key | Unwinnable by Design |
Page length (in bytes) | 122,529 |
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Page ID | 73235 |
Page content language | en - English |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Bauerbach (talk | contribs) |
Date of latest edit | 17:38, 1 January 2024 |
Total number of edits | 29 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | There are plenty of difficult games out there, but at least most of them have the decency to kill you off the moment your quest becomes impossible to complete—otherwise you'd end up wandering around looking for a way to progress when none exist. Now, in the case of games that are Unwinnable By Mistake it's kind of understandable—either a bug or an oversight has rendered the game broken so there's no way for it to tell the player how screwed they are. |