Up to Eleven: Difference between revisions

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* Rubik's Cubes. Thought the 3x3x3 cube was hard? There are cubes up to 7x7x7 commercially available, and a method has been patented that can take the cube's size literally up to eleven. When it comes to computer-simulated cubes, you can just [[Serial Escalation|go infinitely higher]]: How about a [http://www.youtube.com/watch?v=FnbPhwajuqg&feature=related 20x20x20] or a ''[http://www.youtube.com/watch?v=50Vhs0Xe02k 1000x1000x1000]'' cube? There are also ''[http://www.youtube.com/watch?v=0AqMb-edXlc 4-dimensional cubes]'' or even '''[http://www.youtube.com/watch?v=81gGxSEm2i0&feature=related 5D cubes]'''.
** 5D is so last millenium, they're up to [http://astr73.narod.ru/MC7D/MC7D.html 7D] now, 5^7 to be precise.
* In a recent2007 [http://paleo-future.blogspot.com/2007/04/postcards-showing-year-2000-circa-1900.html interview] about ''[[BioShock Infinite]]'', the journalist inquired jokingly, "So at what point in development did it become clear that you needed to be flinging horses at the player character?" Ken Levine responded that, "...in video games, everything always has to be amped up to eleven..." and that they needed to show to the player that the antagonist shown was badass.
* The TORRO scale for tornadoes goes up to eleven, with the highest ranking T11 tornadoes having wind speeds in excess of 300 mph. Because of its origins as a relationship between the Beaufort scale and Mach speeds, the Fujita Tornado scale goes up to [[Oh Crap|twelve]], where a theoretical F12 ranking would have wind speeds that break the sound barrier. Fortunately for us, tornadoes only go up to F5 (at least on this planet.)
* The [[BBC]] embeded video players actually go up to eleven on the volume adjustment.