Display title | Utility Weapon |
Default sort key | Utility Weapon |
Page length (in bytes) | 12,941 |
Namespace ID | 0 |
Page ID | 83683 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Josh6243 (talk | contribs) |
Date of latest edit | 03:49, 13 July 2020 |
Total number of edits | 15 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (5) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | This is a video game gameplay trope where a weapon in the game can be used for something other than fighting enemies; typically by bypassing obstacles or being used to solve puzzles. This could be as simple as explosives (dynamite's a popular one) which can destroy specific barriers other weapons can't touch, however on the other end of the spectrum, Metroidvania style games often give the player equipment which allows them to bypass a given obstacle but also comes in handy against the various enemies the game throws at them (for example, a jump attack which allows them to both get over large gaps and to attack flying mooks). Another popular variant is to have the player's melee weapon be an Improvised Weapon which can also be used as originally intended (e.g. repairing things, cutting through barriers, digging etc). |