Van Helsing Hate Crimes: Difference between revisions

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** Some supplements that oppose the idea of killing evil do so by assigning the evil alignment (in terms of a statistics block) to characters who are in no way evil in thought or deed. So they don't really oppose the idea that evil = okay to kill so much as they dispense with any meaning behind the terms "good" and "evil," beyond how they affect spell mechanics.
** In older versions of D&D, "Lawful" implied good and "Chaotic" implied evil. "Old School" D&D derivative ''Lamentations of the Flame Princess'' uses Lawful to mean "assigned a destiny by higher powers" and Chaotic to mean "aware of incomprehensibly powerful cosmic forces that could engulf our world any day now". There's no moral code or philosophy attached to either alignment; spells that detect "good" or "evil" merely detect entanglement with these powers/forces, although characters might not see it that way. Notably, all Clerics are Lawful and all Magic-Users (and Elves, who use MU spells) are Chaotic.
** A slightly less common, but still all too regular occurenceoccurance, is for players to forget that there aren't actually all that many races that are ''all'' Evil. Killing evil without other provocation may be borderline, but killing someone without provocation because you wrongly assume that they are evil...
** ''The Complete Book of Villains'' even touched upon this; say the PCs manage to invade a stronghold of a tribe of orcs, goblins, bugbears, or otherwise evil creatures they can defeat, where proof of their evil deeds is clear and present. What happens when they find the females and children, who plead for their lives (or even worse, plead for the lives of their husbands and fathers)? Killing defenseless and innocent humanoids is a atrocity; sparing them after killing the males (or even taking the males alive and jailing them) means abandoning their families to fend for themselves, possibly even worse. This could really hit home when one realizes how many [[Real Life]] armies had to make similar choices and then live with what they had done.
* ''[[Deadlands]]'' has this in spades. There are plenty of nasty bugaboos running around in the Weird West. Most of them are pure unadultered evil, but some just want to get on with their lives, and some have volunteered or been strongarmed into becoming [[The Men in Black|Men In Black]] or monster-hunters. You can even play an undead MIB if you want to.
 
 
== Videogames ==
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* ''[[Master of the Wind]]'' plays around with [[Fantastic Racism]] a lot, and while vampires generally ''are'' [[Exclusively Evil]], undead are not. So when bad guys decide to remove undead hero Stoic when he becomes an inconvenience, they just tell the [[Knight Templar]] priestess/mage Gabriella Robin where he'll be and wait for her to do their job for them.
* In ''Divinity 2: Ego Draconis'', the Dragon Slayers have been systematically exterminating all the dragons and Dragon Knights because a Dragon Knight betrayed and murdered [[Crystal Dragon Jesus|The Divine One]] during a confrontation with [[Big Bad|Damian, the Damned One]] long ago. Not only are the dragons mostly innocent of this (the murderer was corrupted and controlled by Damian at the time) but they have been hard at work preventing Damian from destroying the world ever since then, a task not made easier by having an entire organization dedicated specifically to your personal annihilation.
* [[The Reveal]] in ''[[Nie RNieR]]'' reveals that {{spoiler|the shades, aka Gestalts, that the player has been killing are far from being just evil monstrosities. In fact, they're the true humans while the humans we've seen are mere "Replicants", shells for the Gestalts to bond with once the millennium-long plan to save humanity from extinction has come to fruition. However Nier, in his tireless quest to save his daughter has ensured the extinction of humanity. To be fair, the Gestalts have no normal way of communicating with the Replicants (who were not supposed to be sentient in the first place) and many of the Gestalts have gone insane.}}
* [[The Elder Scrolls V: Skyrim]] introduces the Silver Hand, a group that hunts werewolves. It wouldn't be a problem... except they don't make any distinction between werewolves who are a problem and those who just want to live.
* Vanda Hellsing from ''Dead Hungry Diner''. Initially protecting the town of Ravenwood from zombies by fighting them, when the main characters Gabriel and Gabriella find a peaceful alternative she's disgusted and starts trying to kill their monstrous customers.
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* ''[[Goblins]]: Life Through Their Eyes'' is built on this trope. It takes place in a universe where the traditionally evil races of D&D are *not* always chaotic evil, but still have their traditional reputation. Enough fantastic racism is in place that the "good" races are perfectly willing to slaughter them now and cast spells that reveal alignment never.
** To drive the point home it introduces members of the "good" races, such as Kore, Dellyn Goblinslayer, and Saral Caine, who are amoral at best and at worst far more vile than any characters from the "evil" races. Kore is a paladin who kills a dwarf (human?) child because prolonged contact with "evil" contaminated him, and Dellyn's actions sicken even Min-Max, a brainless fighter who (at the time) had no problem killing monsters.
* In ''[[Scary Go Round]]'', the West Yorkshire Anti-Zombie Unit leap into action when they meet [https://web.archive.org/web/20120916135757/http://www.scarygoround.com/sgr/ar.php?date=20021031 Zombie!Shelley] ([https://web.archive.org/web/20130916222338/http://www.scarygoround.com/sgr/ar.php?date=20021022 long story]), but soon have the error of their ways pointed out to them. Ashamed, they decide to be a "more caring group, rehabilitating offenders in the community", because "[https://web.archive.org/web/20110624042359/http://www.scarygoround.com/sgr/ar.php?date=20021204 Just because someone doesn't have a soul, doesn't mean they don't have a heart]".
* In ''[[Slightly Damned]]'', most warrior angels attack demons on sight, due to generations of conditioning from [[Forever War|the Great War]]. Notably the seraph Denevol, who tried to kill "Demons and [[Category Traitor|traitors]]", aka completely inoffensive protagonists Buwaro and Kieri.
* ''[[Hanna Is Not a Boy's Name]]'' features Abner Van Slyk, a [[Punch Clock Villain]] who doesn't care much about the difference between [[Fully-Embraced Fiend|Adelaide]] and [[Friendly Neighborhood Vampire|Conrad]].
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* Valerie Gray from ''[[Danny Phantom]]'' who is fully convinced all ghosts are evil. Her primary target is the not evil [[Half-Human Hybrid|half-ghost]] hero Danny Phantom. For that matter, the series also has also shown Danny isn't the only good ghost around, but that sure as hell won't stop her!
** Or will it? Danny was able to convince her to help free another half-ghost. Perhaps there is hope for her after all.
* Hoss Delgado from ''[[The Grim Adventures of Billy and& Mandy]]'' is a spectral exterminator, hunting down the supernatural. While sometimes his targets are truly evil, sometimes he targets the (mostly) benign Grim Reaper, or other fairly harmless, kind hearted supernatural being. He targets anything really, one point he mentions he killed a bunch of lawyers because he thinks they're not human.
** That said, by the end of the series, {{spoiler|Hoss has hooked up with Eris, Goddess of Chaos.}} [[It Makes Sense in Context]]—or, rather, it makes ''exactly'' as much sense as one would expect it to.
* Similar to the Huntsclan, ''[[The Life and Times of Juniper Lee|Juniper Lee]]'' had H.A.M. (Human Against Magic) an organization that hunted monsters regardless of their alignment. They're not exactly fond of humans that help them either, a.k.a Juniper.