Display title | Video Game Flamethrowers Suck |
Default sort key | Video Game Flamethrowers Suck |
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Page ID | 86977 |
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Date of page creation | 21:27, 1 November 2013 |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | Considering how, between Kill It with Fire and Incendiary Exponent, fire has a habit of being portrayed as undistilled Rule of Cool, flamethrowers in Video Games have an odd habit of being Awesome but Impractical at best. This tends to be down to a combination of Convection, Schmonvection, Critical Existence Failure and a variant of Short-Range Shotgun; game flamethrowers tend to have a very, VERY short range, a narrow area of effect and do slow damage over time with very little disabling effect (or the disabling effect requires enough sustained fire you may as well use an instant-damage weapon), in many cases the effect is very temporary as well and wears off soon after. In a similar issue to Do Not Touch the Funnel Cloud there's a bad tendency to assume the dangerous part is the visible one. The lethality of a flamethrowers isn't from its burning, it comes from carbon monoxide poisoning: A victim can still breath, but his blood can't transmit the oxygen. Carbon monoxide extends far beyond the visible flame, particular in trenches. |