Video Game Geography: Difference between revisions

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* ''[[Master of Magic]]'' has cylindrical world map.
* ''[[Master of Magic]]'' has cylindrical world map.


=== [[MMORPG]]s ===
=== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ===
* Azeroth in ''[[World of Warcraft]]'' is apparently flat, judging from the fact the sun rises and sets at the same time all around the world. It's also [[Space Compression|very small]] (somebody calculated that the surface area of Kalimdor is a few hundred square miles).
* Azeroth in ''[[World of Warcraft]]'' is apparently flat, judging from the fact the sun rises and sets at the same time all around the world. It's also [[Space Compression|very small]] (somebody calculated that the surface area of Kalimdor is a few hundred square miles).
** Azeroth, in this example, would be a Type 2 flat world—do you ''really'' want to spend three days on the boat to Northrend?
** Azeroth, in this example, would be a Type 2 flat world—do you ''really'' want to spend three days on the boat to Northrend?
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* In the expansion for the first [[Call of Duty]] game, a part of the game takes part in the Netherlands. Particularly in a mountainous area. Good luck finding mountains in the Netherlands, the closest available can be found a couple of hundred kilometers away, far outside the country.
* In the expansion for the first [[Call of Duty]] game, a part of the game takes part in the Netherlands. Particularly in a mountainous area. Good luck finding mountains in the Netherlands, the closest available can be found a couple of hundred kilometers away, far outside the country.


=== [[MMORPG]]s ===
=== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ===
* ''[[World of Warcraft]]'' also fits this, as the world is effectively compressed down, making all zones much smaller than they would be in "reality", which also leads to borders between zones being very clear (most notably in cases when there's two zones with very different terrain). An example of this can be seen when looking at any of Warcrafts comic or manga series. Traveling around in game will take a few minutes at most, but in the stories going from one place to another can take days.
* ''[[World of Warcraft]]'' also fits this, as the world is effectively compressed down, making all zones much smaller than they would be in "reality", which also leads to borders between zones being very clear (most notably in cases when there's two zones with very different terrain). An example of this can be seen when looking at any of Warcrafts comic or manga series. Traveling around in game will take a few minutes at most, but in the stories going from one place to another can take days.