Video Game Items and Inventory: Difference between revisions

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#REDIRECT [[:Category:Video Game Items and Inventory]]
{{trope}}
Tropes about things that a player can own, hold and use. If it goes in your bag or your pocket (or [[Hyperspace Arsenal|wherever the heck you put it]]), it goes here.
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{{sidemenu}}
See Also:
*[[Video Game Tropes]]
*[[Role Playing Game]] Tropes
*[[Guns and Gunplay Tropes]]
*[[Weapons and Wielding Tropes]]
{{sidemenuend}}


'''Tropes:'''

* [[One Up]] <br />An item or event which increases the number of [[Video Game Lives]] the player will have to continue following death.
* [[AKA-47]] <br />Guns resemble real-life guns, but are given different names to avoid legal issues.
* [[Always Check Behind the Chair]]<br />...because there might be an item there.
* [[Antidote Effect]] <br />Inventory items designed to be [[Not Completely Useless]] but have such specific uses that they become a waste of space.
* [[All Swords Are the Same]] <br />All of your weapons/items of a specific type will look and play identically.
* [[Armor of Invincibility]] <br />That nigh-imprenetrable shield or suit of armor that makes even the final boss struggle to hurt you.
* [[Attack Drone]] <br />A small, mobile, unmanned weapon system sent out to do the fighting in place of its commander.
** [[Surveillance Drone]] <br />A small, mobile, unmanned, usually unarmed robot that simply watches you.
* [[Attackable Pickup]] <br />An item which can be attacked before picking up to modify its function in some way.
* [[Awesome but Impractical]] <br />An item or spell that is good in theory, but in practice the drawbacks outweigh the benefits.
* [[Bag of Holding]] <br />In [[Role Playing Game|Role Playing Games]], an object which contains many other objects in [[Hammerspace]].
* [[Bag of Sharing]] <br />In [[Role Playing Game|Role Playing Games]], there are many characters but they share one inventory.
* [[Bag of Spilling]] <br />Items, skills and experience do not carry over to the sequel.
* [[BFG]] <br />A ridiculously big, flashy, overpowered gun.
* [[BFS]] <br />A ridiculously huge sword.
* [[Breakable Weapons]] <br />Weapons that break after using them too much, becoming totally useless if there's no way to repair them.
* [[Bribing Your Way to Victory]] <br />The game developers will sell you items or skills (for real money) to help you achieve your goals.
* [[Chaos Emeralds]] <br />Optional [[MacGuffin|MacGuffins]] tucked away in [[Bonus Stage|Bonus Stages]]. [[Gotta Catch Them All]]!
* [[Combinatorial Explosion]] <br />The challenge in developing games that allow you to use ''any'' item in your inventory on ''any'' other item, environmental object, character, or monster.
* [[Commonplace Rare]] <br />A mundane, everyday item (e.g., a rope or a bottle) that is difficult to obtain for your inventory for some reason.
* [[Cosmic Keystone]] <br />That doohickey that the entire world is dependent on for its continued peaceful existence.
* [[Day Old Legend]]<br />[[Item Crafting]] + [[Flavor Text]] = [[Blatant Lies]]
* [[Destroyable Items]] <br />Pickups are volatile and can be accidentally destroyed by collateral damage.
* [[Disc One Nuke]] <br />An exploit where a powerful item or technique is achieved early on in the game.
* [[Elaborate Equals Effective]] <br />Better-looking items, swords, guns and armors will be more powerful.
* [[Elemental Crafting]] <br />The most important aspect of a piece of armor? What material it's made from!
* [[Eleventh-Hour Superpower]] <br />A powerful, unique weapon or ability suddenly obtained near the end of the game to help the hero get through the final challenges.
* [[Emergency Energy Tank]] <br />A valuable inventory item which replenishes hit points.
* [[Emergency Weapon]] <br />When you're out of ammo, all you've got left is a weak weapon with crummy range and infinite uses.
* [[Encounter Bait]] <br />[[Random Encounters]] aren't so random anymore when you use this.
* [[Encounter Repellant]] <br />For avoiding those random encounters.
* [[The Enemy Weapons Are Better]] <br />You're willing to trade your issued weapons for the enemy's the first chance you get.
* [[Enough to Go Around]] <br />Many players need a unique item to continue their quest, so infinitely clone the item so that everyone can win.
* [[Equipment Spoiler]] <br />Finding an unusable piece of equipment means that someone able to use it will join the party at some point.
* [[Escape Battle Technique]] <br />The emergency "Get Me The Hell Out Of This Battle Free" card.
* [[Escape Rope]] <br />The emergency "Get Me The Hell Out Of This Dungeon Free" card.
* [[Evolving Weapon]] <br />A weapon that gets stronger as you gain levels or kill things with it.
* [[Exclusive Enemy Equipment]] <br />A weapon that can only be found by searching the bodies of enemies.
* [[Experience Booster]] <br />An item that increases the amount of [[Experience Points]] gained.
* [[Exploding Barrels]] <br />Because barrels full of gunpowder or combustible toxic acid are an essential element in any interior or exterior furnishing, and make a great place for enemy guards to take their ten-minute breaks.
* [[Give Me Your Inventory Item]] <br />An [[NPC]] demands that you hand over a useful item from your inventory.
* [[Hammerspace]] <br />The ability to whip out a particular item out of seemingly nowhere, regardless of its size.
** [[Hyperspace Arsenal]] <br />There are virtually no limits to how many weapons, pieces of armor or other items you can have in your inventory — you can produce any one of them on demand.
* [[Healing Potion]] <br />Liquid substance usually used as an [[Emergency Energy Tank]].
* [[Healing Shiv]] <br />Weapons which heal you instead of killing you.
* [[Heart Container]] <br />A way to increase your [[Life Meter]] in [[Action Game|Action Games]] or [[Action Adventure]] games.
* [[Hearts Are Health]] <br />Healing items often are in the shape of hearts.
* [[Holy Hand Grenade]] <br />A weapon that uses The Power of Good ... to inflict bodily harm.
* [[Homing Projectile]] <br />A ranged attack or projectile that seeks out targets so you don't have to.
* [[Improbable Accessory Effect]] <br />Equippable items which have effects you ''really'' wouldn't expect.
* [[Improbable Weapon User]] <br />''Anything'' can be used as a weapon, regardless of what it is supposed to be.
* [[Infinity+1 Sword]] <br />The ultimate sword. Period.
** [[Infinity-1 Sword]] <br />The second-best thing, for those times where getting the Infinity Plus One Sword is just too plain hard.
** [[Penultimate Weapon]] <br />What everybody else thinks is the Infinity Plus One Sword — but isn't.
* [[Interchangeable Antimatter Keys]] <br />Any key fits in any door, but as soon as you use the key, it (and sometimes the lock or door) will disappear.
* [[Inventory Management Puzzle]] <br />Games that limit how much inventory you can carry and force you to manage resources.
** [[Grid Inventory]] <br />You have a limited grid or space to fit items of various shapes and sizes.
* [[Invincibility Power-Up]] <br />A [[Power-Up]] that makes the player invincible for a short period of time.
* [[It May Help You On Your Quest]] <br />It's dangerous to go alone... Here, Take this random item! [[Chekhov's Gun|You'll be glad you did.]]
* [[Item Crafting]] <br />Creating your own items and equipment out of handy-dandy ingredients.
** [[Design It Yourself Equipment|Design-It-Yourself Equipment]] <br />Creating your own equipment based on standard parts and technologies to do anything you need it to do.
* [[Item Get]] <br />Whenever even minor items are obtained, a big fanfare and flashy sequence plays.
* [[Joke Item]] <br />A weapon or object that is so ridiculously useless that you can't help smiling.
** [[Lethal Joke Item]] <br />An item that seems ridiculous at first, but has a hidden property that overshadows your other, more mundane items when used.
* [[Kleptomaniac Hero]] <br />Nobody complains or even seems to notice when you walk into their house, rummage through their cupboards, smash their clay pots, and otherwise take whatever isn't nailed down.
* [[Level-Locked Loot]] <br />When you must be mighty enough to equip a particular item.
* [[Live Item]] <br />A collectible item which is, well, alive and walking around.
* [[Loot Drama]] <br />An item so rare and powerful in [[MMORPG|MMORPGs]] that drama ensues over its possession.
* [[Lost Forever]] <br />If you don't pick this item up at your first opportunity, you won't get another. Hope the item wasn't important.
* [[Magic Tool]] <br />A universal hand tool whose user can magically fix any machine or structure simply by waving it at the target from close range.
* [[Money for Nothing]] <br />Games in which amassing money isn't very useful at some point.
* [[Money Multiplier]] <br />Increase the amount of or chances of loot you gain.
* [[Money Sink]] <br />Virtual taxes to reduce the ever-increasing supply of money in a [[MMORPG]]
* [[Nerf Arm]] <br />Any logically less-than-lethal weapon which ends up being otherwise just as effective as its "real" equivalent.
* [[Ninja Looting]] <br />The act of dishonorably acquiring items at the scene of a kill in an [[MMORPG]].
* [[Nitro Boost]] <br />A [[Power-Up]] that makes you go really fast for a short period of time.
* [[Non Combatant Immunity]] <br />Nothing will try, or be able, to kill you before you're armed and suited up.
* [[Not Completely Useless]] <br />An item which is useless for 99% of the game but turns out to be one of the best ways to survive a certain sequence.
* [[Orbiting Particle Shield]]
* [[Organ Drops]] <br />Where enemies drop items that are actually its body parts.
* [[Pickup Hierarchy]] <br />Collectibles in [[Platform Game|Platform Games]] have different weights and reward potentials.
* [[Plot Coupon]] <br />Collect enough [[MacGuffin|MacGuffins]] and redeem them for one free climax!
** [[Plot Coupon That Does Something]] <br />Something that's part of your menu or ability system which also features in the game's plot.
* [[Poison Mushroom]] <br />An item that behaves like a [[Power-Up]] but has negative effects when used.
* [[Power-Up]] <br />Something which is found in the game environment that bestows an immediate benefit.
** [[Meta Powerup]] <br />A powerup that has an effect on other skills (making them more effective or lasting longer).
* [[Power-Up Food]] <br />A [[Power-Up]] presented as an edible item.
* [[Power-Up Letdown]] <br />A powerup or item that takes a lot of time to get and is extremely underwhelming and/or useless once you get it.
* [[Power-Up Magnet]] <br />Pulling in dropped items to the player.
* [[Quad Damage]] <br />A [[Power-Up]] that yields temporary boost in speed, power, or damage for a character.
* [[Quick Melee]] <br />A melee weapon that is activated by pressing a button, rather than switching to it. Usually seen in shooter games.
* [[Random Drop]] <br />Kill it, it might give you something useful.
** [[Rare Random Drop]]<br />You have a 1 in 128,983,234 chance of getting the [[Infinity+1 Sword]] from that [[Metal Slime]]. Happy grinding!
** [[Impossible Item Drop]] <br />Enemies drop items that they could not plausibly have.
* [[Rare Candy]] <br />Item that increases a character's level instantly.
* [[Real Money Trade]] <br />The purchase or sale of online game equipment, currency, or even powerleveling services for real money to a third party without the involvement of the game's publisher.
* [[Real Time Weapon Change]]<br />Changing weapons without needing to pause for the menu or use power ups.
* [[Reduced Mana Cost]] <br />Some item or equipment that reduces the [[Mana Meter|magic points]] necessary to cast spells.
* [[Removable Turret Gun]] <br />Just because a [[BFG]] is fixed to the ground doesn't mean you can't take it with you.
* [[Ring Menu]] <br />Sometimes a circle is the shortest path between two weapons.
* [[Score Multiplier]] <br />Something that increases your score.
* [[Selective Historical Armoury]] <br />Weapon selections in games which forego historical accuracy in place of featuring cool or famous guns.
* [[Shiny Sense]] <br />Items which give off a pulsating light as their primary means of indicating their presence on screen.
* [[Short-Range Shotgun]] <br />Video game shotguns pulverize targets at close range and tickle them from afar, a huge exaggeration of their real-life capabilities.
* [[Single Use Shield]]
* [[Skeleton Key]] <br />A key that will open any and all doors or locks in a level/game. One step up from [[Interchangeable Antimatter Keys]].
* [[Skill Point Reset]]<br />A (consumable) item that resets a [[Player Character]]'s skill and ability scores, allowing you to redistribute them.
* [[Smart Bomb]] <br />Kills all enemies on the screen for a brief breather.
* [[Sniper Pistol]] <br />Bullet-shooting weapons in video games have similar range.
* [[Socketed Equipment]] <br />A weapon that allows you to add abilities or statistics by use of slots or sockets to attach gems or similar.
* [[So Long and Thanks For All The Gear]] <br />Annoying effect of having potentially great equipment stolen from you because the character wearing them is rendered inaccessible for some part of the game.
* [[Sorting Algorithm of Weapon Effectiveness]] <br />You will acquire consistently more useful items and equipment as your progress through the game.
* [[Sprint Shoes]] <br />An item, ability or spell that enables the player character to move faster.
* [[Standard FPS Guns]] <br />You got yer shotgun, yer sniper rifle, yer grenades and, when all else fails, yer [[Chainsaw Good|CHAINSAW!]]
* [[Standard RPG Items]] <br />We got potions, ethers, remedies and revives, and dang it if they aren't all the same color!
* [[Star-Shaped Coupon]] <br />A [[Plot Coupon]] shaped like a star — symmetrical, five-pointed and shiny.
* [[Starter Equipment]]<br />The equipment you begin the game with by default.
* [[Stat Sticks]] <br />Weapons equipped for their stat bonuses and not for their value as weapons.
* [[Stuck Items]] <br />These are slots in your inventory that must always be filled.
* [[Sword of Plot Advancement]] <br />A sword that is important to the story, though usually [[Penultimate Weapon|not the best of its kind]].
* [[Teaser Equipment]] <br />Shopkeepers sell powerful and expensive equipment that you won't be able to afford until later in the game.
* [[Too Awesome to Use]] <br />It's so awesome, you don't want to use it because you're afraid of it not being there.
* [[Universal Ammunition]] <br />The same bullets can be loaded into multiple types of guns.
* [[Unusable Enemy Equipment]] <br />Enemies drop stuff that [[Everything Fades|disappears instantly]] or is somehow incompatible with your hands.
* [[Upgrade Artifact]] <br />Items with [[Improbable Accessory Effect|Improbable Accessory Effects]] that unlock more of a character's potential.
* [[Use Item]] <br />You can use the command "use sword". Nobody bothers asking what, exactly, ''that means''.
* [[Useless Item]] <br />The developers include a weapon for the hero to use, but don't provide any enemies that are vulnerable to it.
* [[Utility Weapon]] <br />A weapon which is also used to bypass obsticles.
* [[Vendor Trash]] <br />An item that's useless for anything but selling for cash.
* [[Video Game Tools]] <br />Items or equipment that are used to solve puzzles and pass by obstacles.
* [[With This Herring]] <br />You start on your quest with the lowest-ranked equipment available, and nobody will give you the good stuff for free.
* [[Warp Whistle]] <br />A quick shortcut to enable rapid travel in an [[World Map|open-world setting]], but usually only to places you've already been before.

{{reflist}}
[[Category:Index Index/Sandbox]]
[[Category:Video Game Tropes]]
[[Category:Index Index]]
[[Category:index]]
[[Category:Video Game Items And Inventory]]

Latest revision as of 19:02, 3 August 2014