Video Game Weapon Stats

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Revision as of 19:36, 14 June 2015 by Gethbot (talk | contribs) (clean up)

Typical stats for weapons in games.

  • Attack
    Pure and simple, how effective the weapon is in combat.
    • Power
      Typical amount of damage the weapon inflicts when it hits the target.
    • Element
      Whether or not the weapon uses Elemental Rock-Paper-Scissors when inflicting damage. Most weapons are Non-Elemental, but elemental weapons tend to have follow the same interactions as the local magic system.
    • Damage Type
      A secondary Elemental Rock-Paper-Scissors designed around what kind of armor protects against what kind of weapon. E.g. Physical versus magical damage, slashing versus piercing attacks, and so on.
    • Additional Effects
      Any secondary effects (often Standard Status Effects) that the weapon may impose on the target.
  • Defense
    Whether the weapon can be used to defend against enemy attacks.
    • Parry/Counter Rate
      Whether the weapon can be used to defend against an enemy's attacks, and/or allow the user to Counter Attack.
  • Speed
    How quickly the weapon's user can execute attacks with it. Often varies inversely with weight; in turn-based systems, lightweight weapons may strike multiple times or have higher Action Initiative than heavier weapons.
    • Rate of Fire
      For ranged weapons, how many shots the weapon fires in a given period of time. Machine Guns tend to have high rates of fire while shotguns have lower ones.
    • Reload Speed
      How quickly the next projectile(s) is loaded into the weapon. A very common aspect in FPS games.
      • Recharge Rate
        How quickly a weapon recharges. A common trait for Energy Weapons.
    • Combo Rate
      How likely it is to deal multiple hits at once.
  • Range
    Maximum distance that can exist between user and opponent and still hit them with it. Can sometimes affect damage or accuracy.
  • Accuracy
    Chances of successfully landing a hit with the weapon (primarily in turn-based systems). Sometimes varies inversely with damage or rate of fire.
  • Size
    How much space a weapon will take in your inventory; may present an Inventory Management Puzzle, especially if combined with a Grid Inventory.
  • Weight
    How much a weapon affects your character's movement speed.
  • Hands
    Whether the weapon is wielded with one or two hands; controls whether the character is able to equip a shield (or a second weapon) in combination with it. Some weapons can even be restricted to the right or left hand only.
  • Ammo Capacity
    Also associated with ranged weapons, how many total attacks the user can make with it.
  • Durability
    How resistant the weapon is against wear and tear. Weapons may be indestructible, or may require regular maintenance to keep in working condition.
  • Ammo Type
    What type of ammunition a projectile weapon uses, mainly affecting whether or not different characters are allowed to share ammunition.
  • Upgrades/Accessories
    Whether the weapon's basic capabilities can be enhanced or customized by the user. Gun Accessories and magical upgrades are very common.