Warhawk (1995 video game): Difference between revisions

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The second ''Warhawk'' game was a [[Continuity Reboot]] of the series on the [[Play Station 3]], also titled simply ''[[Warhawk]]''.
The second ''Warhawk'' game was a [[Continuity Reboot]] of the series on the [[Play Station 3]], also titled simply ''[[Warhawk (1995 video game)]]''.


The game is reimagined as a [[Third-Person Shooter]] with heavy use of vehicles. Single player gameplay was abandoned entirely in favor of fine-tuning online multiplayer for up to 32 players.
The game is reimagined as a [[Third-Person Shooter]] with heavy use of vehicles. Single player gameplay was abandoned entirely in favor of fine-tuning online multiplayer for up to 32 players.


Like ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'', the game eschews realism in favor of [[Rule of Fun]] and [[Rule of Cool]].
Like ''[[Team Fortress 2]]'', the game eschews realism in favor of [[Rule of Fun]] and [[Rule of Cool]].


Three expansion packs are available: ''Operation Broken Mirror'', ''Operation Omega Dawn'' and ''Operation Fallen Star''
Three expansion packs are available: ''Operation Broken Mirror'', ''Operation Omega Dawn'' and ''Operation Fallen Star''


Warhawk is recieving a [[Spiritual Successor]] in ''[[Star Hawk]]'', which features robots that transform into jets and a strategic system that can be described as 'trigger-happy construction', where the player can call down vehicle spawn points, bunkers, turrets, etc to drop down like lightning on the location of your choosing.
Warhawk is recieving a [[Spiritual Successor]] in ''[[Starhawk (2012 video game)]]'', which features robots that transform into jets and a strategic system that can be described as 'trigger-happy construction', where the player can call down vehicle spawn points, bunkers, turrets, etc to drop down like lightning on the location of your choosing.


== This game provides examples of ==
== This game provides examples of ==
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* [[Hyperspace Arsenal]]: An infantryman can carry an entire arsenal including a machine gun, missile launcher, sniper rifle, binoculars, two types of land mines, a knife, a wrench, a flame thrower, a pistol, grenades, and ammo for everything. Additionally, if a player is killed they drop it all in a huge backpack about as big as a person which can be absorbed by anyone who gets near it.
* [[Hyperspace Arsenal]]: An infantryman can carry an entire arsenal including a machine gun, missile launcher, sniper rifle, binoculars, two types of land mines, a knife, a wrench, a flame thrower, a pistol, grenades, and ammo for everything. Additionally, if a player is killed they drop it all in a huge backpack about as big as a person which can be absorbed by anyone who gets near it.
* [[Jet Pack]]: Added to the game in the ''Fallen Star'' add-on.
* [[Jet Pack]]: Added to the game in the ''Fallen Star'' add-on.
* [[Kill It With Fire]]: The flame-thrower, which is perfect for taking down tanks. Once you're under the barrel, you can take it out in seconds. Its the go-to weapon in close quarters.
* [[Kill It with Fire]]: The flame-thrower, which is perfect for taking down tanks. Once you're under the barrel, you can take it out in seconds. Its the go-to weapon in close quarters.
* [[Kill Sat]]: Those seeking an advantage-by-distance from the binoculars will be thoroughly satisfied.
* [[Kill Sat]]: Those seeking an advantage-by-distance from the binoculars will be thoroughly satisfied.
* [[Made of Explodium]]: All vehicles, stationary guns, and jetpacks. Most objects lying around seem to just be hazards for shoot-outs. see [[Stuff Blowing Up]].
* [[Made of Explodium]]: All vehicles, stationary guns, and jetpacks. Most objects lying around seem to just be hazards for shoot-outs. see [[Stuff Blowing Up]].