Welcome to Corneria/Playing With: Difference between revisions
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'''Basic Trope''': [[Non |
'''Basic Trope''': [[Non-Player Character|Non Player Characters]] in video games have limited, fixed dialogue. |
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* '''Straight''': The townsfolk of [[Adventure Town]] can only say one phrase each. |
* '''Straight''': The townsfolk of [[Adventure Town]] can only say one phrase each. |
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* '''Exaggerated''': The ''major characters'' can only say one phrase each. |
* '''Exaggerated''': The ''major characters'' can only say one phrase each. |
Revision as of 02:20, 27 January 2014
Basic Trope: Non Player Characters in video games have limited, fixed dialogue.
- Straight: The townsfolk of Adventure Town can only say one phrase each.
- Exaggerated: The major characters can only say one phrase each.
- There is one line of dialogue said by everyone in Adventure Town.
- Downplayed: The townsfolk of Adventure Town pick one of a few random phrases to say when the heroes speak to them.
- Justified: The townsfolk have been cursed by an eccentric evil wizard.
- The townsfolk only know a bit of the language the main character speaks, so they have no choice but to repeat the only phrase they know over and over.
- Inverted: The NPCs are fully interactive, each one having their own Dialogue Tree and Relationship Values.
- The player characters only ever say one line, and they say it to everyone they meet.
- Subverted: After you talk to one NPC a certain number of times, he says something different.
- Double Subverted: He then proceeds to say that every time you speak to him.
- Parodied: The Idiot Hero tries to hold a conversation with an NPC who can only say one thing.
Bob: "Excuse me Ms. Jones, did you see my friend Alice? I swear, she just ran off this way!" |
- Deconstructed: The NPCs are mindless zombies who are only capable of saying the last thing they said before Emperor Evulz brainwashed them.
- Reconstructed: ???
- Zig Zagged: Some NPCs have limited dialogue, some are more interactive.
- Averted: The only NPCs in the game are the ones involved in cutscenes; the player never gets to talk to them directly.
- Enforced: "Most players will only talk to these guys once, so why waste money paying the writer to come up with additional dialogue?"
- Lampshaded: "So why is it that we're able to say so much more than most people are? It's almost like we're the only intelligent people left on Earth!"
- Invoked: Most of the NPCs are at least somewhat interactive, but one lost a bet and has to say the same thing every time someone talks to him.
- Exploited: The Big Bad kidnaps one of the characters right in front of several townsfolk, and then captures the rest, because the NPCs can't warn the player.
- Defied: The Token Evil Teammate scares away each NPC after they've spoken once.
- The NP Cs never repeat the same phrase. They will say something else if necessary.
- Discussed: ???
- Conversed: "I can't figure out what to do next, and these people aren't much help."
- "You can click this link and go back to Welcome to Corneria!"
- "Thanks, but I wanted to go to my watchlist."
- "You can click this link and go back to Welcome to Corneria!"
- "Okay..."
- "You can click this link and go back to Welcome to Corneria!"