Display title | Wild Card |
Default sort key | Wild Card |
Page length (in bytes) | 57,909 |
Namespace ID | 0 |
Page ID | 144799 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 2 (0 redirects; 2 non-redirects) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | InternetArchiveBot (talk | contribs) |
Date of latest edit | 08:21, 30 October 2022 |
Total number of edits | 24 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The Wild Card is so used to swinging between teams that they have no default 'good' or 'evil' Character Alignment or even a 'home team'. Not Chaotic Neutral, because even they generally care more. Chaotic Neutral also usually tends to imply being on someone's team, but being capricious, perhaps criminal, and having a limited attention span. This trope, on the other hand, truly isn't interested in consistently remaining with either side, and will very often simply want both to leave him alone. He can be the sort of person who will stay out of things entirely, until someone else (usually the hero or a sympathetic character) asks him for help. |