Witch Species: Difference between revisions

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* The Sorcerer class in the third edition of ''[[Dungeons & Dragons]]'' is an inborn mage, as opposed to the Wizard, who has to nose through his spellbook in order to prepare spells. Many Sorcerers claim to have a dragon or other powerful being [[Half-Human Hybrid|as an ancestor]], though the truth of such claims depends on the player and the [[Game Master]].
** The Warlock class has it a bit more concrete: In 3rd edition, they gain fey-like powers, to match their implied origin of [[The Fair Folk|fey ancestry]] (or some kind of pact), or can instead select [[Deal with the Devil|fiendish attributes]] for much the same reason. In 4th edition, this is illustrated via selecting a [[The Fair Folk|fey]], [[Deal with the Devil|infernal]], or [[Cosmic Horror|star]] pact.
** The various types of Hags in the game are quite literally species that have the attributes of fairy tale and mythological witches. In 3rd Edition onward, they are a type of Fey, except night hags, who are more like Fiends. Hags are [[Always Female]], reproducing by seducing (and then killing) human males.
*** Like the sorcerer, many types of [[Half-Human Hybrid|Half Human Hybrids]] gain some forms of magic from their magical ancestors. Half-Celestial, Half-Fiendish, Aasimars, Tieflings & Half-Dragons are just some of the most common types.
** The Kalashtar of the [[Eberron]] setting can also be considered an example of this trope, although their powers are psionic rather than magical. Their links to extraplanar entities are what makes them other than human, and such connections, while not genetic, are passed down from father to son or from mother to daughter.