World Tree: Difference between revisions

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* Unsurprisingly, the ''[[World Tree RPG]]'' takes place on one of these.
* Unsurprisingly, the ''[[World Tree RPG]]'' takes place on one of these.
* The ''[[Nobilis]]'' mythology is cored on a vast world tree. The Earth hangs from one of its branches.
* The ''[[Nobilis]]'' mythology is cored on a vast world tree. The Earth hangs from one of its branches.
* Certain editions of ''[[Dungeons and Dragons]]'', most prominently 2nd edition's ''[[Planescape]]'' setting, featured the 'world ash' Yggdrasil, a huge tree growing inbetween the planes. Its branches ended in portals to other planes, making it one of the major nexus points for travelers of the multiverse (Sigil, the main setting for Planescape, being another such nexus).
* Certain editions of ''[[Dungeons & Dragons]]'', most prominently 2nd edition's ''[[Planescape]]'' setting, featured the 'world ash' Yggdrasil, a huge tree growing inbetween the planes. Its branches ended in portals to other planes, making it one of the major nexus points for travelers of the multiverse (Sigil, the main setting for Planescape, being another such nexus).
** 4th edition has the World Tree as one of the biggest and most important Primal Spirits; it's the embodiment of the lifeforce of [[The Multiverse]]. Not surprisingly, there's an Epic Destiny that revolves around a Primal character ascending to become a guardian of the World Tree.
** 4th edition has the World Tree as one of the biggest and most important Primal Spirits; it's the embodiment of the lifeforce of [[The Multiverse]]. Not surprisingly, there's an Epic Destiny that revolves around a Primal character ascending to become a guardian of the World Tree.


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* Seen in the background of the fight against Abaddon in ''[[Castlevania]]: Dawn of Sorrow.'' Stands out because before and after, you were descending into the Abyss.
* Seen in the background of the fight against Abaddon in ''[[Castlevania]]: Dawn of Sorrow.'' Stands out because before and after, you were descending into the Abyss.
* The very top of Death's Peak in ''[[Chrono Trigger]]'' has a tree. {{spoiler|Using the Time Egg here allows one to bring Crono back from a timeline where he died.}}
* The very top of Death's Peak in ''[[Chrono Trigger]]'' has a tree. {{spoiler|Using the Time Egg here allows one to bring Crono back from a timeline where he died.}}
* The (apparently sentient) Lover's Tree in ''[[Chu Lip]]''.
* The (apparently sentient) Lover's Tree in ''[[Chulip]]''.
* In the popular ''[[Dragon Quest]]'' series, an "Yggdrasil Leaf" item will bring back someone from the dead.
* In the popular ''[[Dragon Quest]]'' series, an "Yggdrasil Leaf" item will bring back someone from the dead.
** ''[[Dragon Quest III]]'' has a World Tree hidden in the middle of a forest. [[Guide Dang It|Locating]] and examining the correct tree nets you a Leaf.
** ''[[Dragon Quest III]]'' has a World Tree hidden in the middle of a forest. [[Guide Dang It|Locating]] and examining the correct tree nets you a Leaf.
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** And come Cataclysm we learn more about both Trees {{spoiler|the corruption of Teldrassel was due to sabotage by Staghelm, and Nordrassil has begun to regrow, and the main focus of the new Mount Hyjal zone is preventing the elemental lord of fire Ragnaros from burning the recovering tree to ash.}}
** And come Cataclysm we learn more about both Trees {{spoiler|the corruption of Teldrassel was due to sabotage by Staghelm, and Nordrassil has begun to regrow, and the main focus of the new Mount Hyjal zone is preventing the elemental lord of fire Ragnaros from burning the recovering tree to ash.}}
** The tree that predates Nordrassil is G'Hanir, the Mother Tree. Unlike all the others, this one was not located in the mortal realm and was run by the demigoddess Aviana. It served as the afterlife for all winged creatures (including dragons). Then Avianna was reportedly killed by the demons, and G'Hanir supposedly died. A single acorn was saved by the dragons and used to plant Nordrassil.
** The tree that predates Nordrassil is G'Hanir, the Mother Tree. Unlike all the others, this one was not located in the mortal realm and was run by the demigoddess Aviana. It served as the afterlife for all winged creatures (including dragons). Then Avianna was reportedly killed by the demons, and G'Hanir supposedly died. A single acorn was saved by the dragons and used to plant Nordrassil.
* In ''[[Wild Arms 3]]'', one of the locations is a large technology-heavy tower called Yggdrasill, which was designed {{spoiler|to rejuvenate the dying planet on which the game takes place}}.
* In ''[[Wild ARMs 3]]'', one of the locations is a large technology-heavy tower called Yggdrasill, which was designed {{spoiler|to rejuvenate the dying planet on which the game takes place}}.
* A variant of this trope appears in ''[[Xenogears]]''; the Yggdrasil is the place where all of the main characters meet, but is a sand-cruiser (and later, every other form of vehicle) rather than a giant tree.
* A variant of this trope appears in ''[[Xenogears]]''; the Yggdrasil is the place where all of the main characters meet, but is a sand-cruiser (and later, every other form of vehicle) rather than a giant tree.
** ''[[Xenogears]]'' had Razael's Tree, which was metaphorical. Named after Cherubim Raziel (who are ''not'' as cute as Hallmark would like you to believe,) the "Tree" was a computer database located in the wreckage of the interstellar weapon that created mankind.
** ''[[Xenogears]]'' had Razael's Tree, which was metaphorical. Named after Cherubim Raziel (who are ''not'' as cute as Hallmark would like you to believe,) the "Tree" was a computer database located in the wreckage of the interstellar weapon that created mankind.
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* The Great Hollow in ''[[Dark Souls]]'' a massive tree entered in the swamps of Blighttown, the journey through it is one very long descent. And as shown in the Ash Lake, there hundreds more elsewhere beneath the world.
* The Great Hollow in ''[[Dark Souls]]'' a massive tree entered in the swamps of Blighttown, the journey through it is one very long descent. And as shown in the Ash Lake, there hundreds more elsewhere beneath the world.
* In one episode of ''Heroes Chronicles'' (a spin-off campaign pack from ''[[Heroes of Might and Magic|Heroes of Might and Magic III]]''), aptly titled "The World Tree", the hero Tarnum is tasked with saving the World Tree, which was the beginning point of life on the planet, but is now under attack by the undead. He spends most of the game in a series of tunnels searching for the Tree, only to find out near the end that the tunnels themselves ''are'' the roots of the Tree itself.
* In one episode of ''Heroes Chronicles'' (a spin-off campaign pack from ''[[Heroes of Might and Magic|Heroes of Might and Magic III]]''), aptly titled "The World Tree", the hero Tarnum is tasked with saving the World Tree, which was the beginning point of life on the planet, but is now under attack by the undead. He spends most of the game in a series of tunnels searching for the Tree, only to find out near the end that the tunnels themselves ''are'' the roots of the Tree itself.
* In ''[[Kingdoms of Amalur Reckoning]]'', Nyarlim is a sentient tree that is one of the oldest living mortals in existence. In the "The Legend of Dead Kel" DLC {{spoiler|the "god" worshipped by the islanders, Akara, is another tree. Akara also reveals that there were once twelve such trees in the world.}}
* In ''[[Kingdoms of Amalur: Reckoning]]'', Nyarlim is a sentient tree that is one of the oldest living mortals in existence. In the "The Legend of Dead Kel" DLC {{spoiler|the "god" worshipped by the islanders, Akara, is another tree. Akara also reveals that there were once twelve such trees in the world.}}




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[[Category:Fairy Tale Tropes]]
[[Category:Fairy Tale Tropes]]
[[Category:Motifs]]
[[Category:Motifs]]
[[Category:World Tree]]
[[Category:Tree Tropes]]
[[Category:Tree Tropes]]
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