X-COM (Video Game): Difference between revisions

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** EXALT in ''Enemy Unknown'' is this, partly because of the clandestine black market network they use to fund themselves.
** EXALT in ''Enemy Unknown'' is this, partly because of the clandestine black market network they use to fund themselves.
* [[Player Headquarters]]: Though there is no HQ in the strict sense once you have multiple bases, the cost and time associated with building bases and the subsequent maintenance fees will make the first starter (and already developed) base your main base of operations.
* [[Player Headquarters]]: Though there is no HQ in the strict sense once you have multiple bases, the cost and time associated with building bases and the subsequent maintenance fees will make the first starter (and already developed) base your main base of operations.
* [[Player Mooks]]
* [[Player Mook]]s
* [[Powered Armor]]: Later armor suits in ''UFO Defense'' (and the whole lot of 'em in ''Apocalypse'') use Elerium-115 to power shielding, muscle enhancers, and the occasional flight module. Flight and protection are the only benefits; armour has no bearing on a soldier's strength or other stats (the muscle enhancers are just [[Informed Ability|fluff that indicates a lack of weight-related decrease in soldier performance]]).
* [[Powered Armor]]: Later armor suits in ''UFO Defense'' (and the whole lot of 'em in ''Apocalypse'') use Elerium-115 to power shielding, muscle enhancers, and the occasional flight module. Flight and protection are the only benefits; armour has no bearing on a soldier's strength or other stats (the muscle enhancers are just [[Informed Ability|fluff that indicates a lack of weight-related decrease in soldier performance]]).
* [[Power Crutch]]: The PsiAmps and their variations that enable X-COM soldiers to use psychic powers.
* [[Power Crutch]]: The PsiAmps and their variations that enable X-COM soldiers to use psychic powers.