X-COM (Video Game): Difference between revisions
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By either name, ''X-COM'' puts the player in command of an e'''X'''traterrestrial '''COM'''bat unit charged with protecting Earth from an alien threat, managing resources and researching captured technology in the process. The hybrid of [[Real Time Strategy]] (improving X-COM's overall condition and catching [[Flying Saucer|UFOs]] as they land - or crashing them yourself) and [[Tactical Turn Based|Turn Based Tactics]] (exploring crash sites, stopping terror attacks, and defending and assaulting bases) quickly won the hearts of the gaming public. |
By either name, ''X-COM'' puts the player in command of an e'''X'''traterrestrial '''COM'''bat unit charged with protecting Earth from an alien threat, managing resources and researching captured technology in the process. The hybrid of [[Real Time Strategy]] (improving X-COM's overall condition and catching [[Flying Saucer|UFOs]] as they land - or crashing them yourself) and [[Tactical Turn Based|Turn Based Tactics]] (exploring crash sites, stopping terror attacks, and defending and assaulting bases) quickly won the hearts of the gaming public. |
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Nearly three decades after its initial release, ''UFO Defense'' still attracts players and tops lists of the Best PC Games of All Time. [https:// |
Nearly three decades after its initial release, ''UFO Defense'' still attracts players and tops lists of the Best PC Games of All Time. [https://web.archive.org/web/20130316064445/http://www.ign.com/articles/2007/03/16/top-25-pc-games-of-all-time A 2007 assessment by IGN] has it edging out fellow Prodigal Son of Microprose ''Sid Meier's [[Civilization]] IV'' for the Number 1 slot. |
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Not to say the ''X-COM'' legacy is a solo act, however. While Gollop's team set to work on ''X-COM: Apocalypse'', an in-house crew at Microprose beat him to the punch with ''X-COM: Terror From The Deep'' in 1995, a [[Mission Pack Sequel]] created to satiate player demand for more alien-assaulting action. ''Apocalypse'' hit the shelves in 1997, to mixed reviews due to its [[Art Shift]] into pseudo-3D futuristic graphics and the clunkiness of a newly-introduced real-time option for playing missions. The last days of Microprose (and its acquisition by Hasbro Interactive) saw ''X-COM'' trying to get back on its feet with two [[Genre Shift|Genre Shifted]] offerings: ''X-COM: Interceptor'' (1998) kept the base management elements while swapping out the strategy missions for space-bound [[Simulation Game|Flight Simulator]] action, while ''X-COM: Enforcer'' (2001) ditched the strategy part outright to make a [[First Person Shooter]] running parallel to the timeline of ''UFO Defense''. Sadly, neither had the mystique of their ancestors, and are often [[Canon Discontinuity|shunted away from canon]] due to the [[Unexpected Gameplay Change]] (and in the case of ''Enforcer'', being awful). |
Not to say the ''X-COM'' legacy is a solo act, however. While Gollop's team set to work on ''X-COM: Apocalypse'', an in-house crew at Microprose beat him to the punch with ''X-COM: Terror From The Deep'' in 1995, a [[Mission Pack Sequel]] created to satiate player demand for more alien-assaulting action. ''Apocalypse'' hit the shelves in 1997, to mixed reviews due to its [[Art Shift]] into pseudo-3D futuristic graphics and the clunkiness of a newly-introduced real-time option for playing missions. The last days of Microprose (and its acquisition by Hasbro Interactive) saw ''X-COM'' trying to get back on its feet with two [[Genre Shift|Genre Shifted]] offerings: ''X-COM: Interceptor'' (1998) kept the base management elements while swapping out the strategy missions for space-bound [[Simulation Game|Flight Simulator]] action, while ''X-COM: Enforcer'' (2001) ditched the strategy part outright to make a [[First Person Shooter]] running parallel to the timeline of ''UFO Defense''. Sadly, neither had the mystique of their ancestors, and are often [[Canon Discontinuity|shunted away from canon]] due to the [[Unexpected Gameplay Change]] (and in the case of ''Enforcer'', being awful). |