Automoderated users, Autopatrolled users, Bureaucrats, Comment administrators, Confirmed users, Moderators, Rollbackers, Administrators
215,376
edits
No edit summary |
No edit summary |
||
(16 intermediate revisions by one other user not shown) | |||
Line 1:
{{work}}{{DISPLAYTITLE:''xNetHack''|noerror}}
[[Image:XNetHackASCII.png|right|frame]]
'''xNetHack''' is a [[Game Mod|variant]] of ''[[NetHack]]'', specifically the 3.7.0 development
Its main goals are:
Line 11 ⟶ 10:
# [[Official Fan-Submitted Content|Experiment with new ideas from the community.]]
xNetHack draws inspiration from many other variants and patches: [[SpliceHack]], [[EvilHack]], [[NetHack Fourk]], [[GruntHack]], SliceHack, and various patches from the 3.4.3 era. As stated by [https://nethackwiki.com/wiki/XNetHack the game's wiki page], it is not intended to be a "kitchen-sink variant"—the main focus is on enhancing and deepening the existing systems in the game, only adding new objects, monsters, and roles where deemed appropriate.
xNetHack's source code [https://github.com/copperwater/xNetHack can be found here] on [[Github]] for those looking to compile. Only support for Linux exists currently,{{when}} though at least one person has managed to build it on a Mac. The latest version (6.0
{{tropelist}}
* [[Ability Required to Proceed]]:
** The experience level threshold for the Quest is lowered from 14 to 10, making the quest easier to access without as much reliance on leveling.
* [[Anti-Frustration Features]]:
** Orcish Town is considered a [[Scrappy Level]] variant of Minetown in
** The artifact wishing formula is changed so that only the number of artifact wishes previously made affects your odds of receiving one from said wish. While this makes the odds harsher,
** The experience level threshold for [[the Quest]] is lowered from 14 to 10, with players expected to be able to appraise their own readiness; this is done to reduce the need for wraith hunting or hunting down/alchemizing [[Rare Candy|potions of gain level]].
**
** [[Scrappy Mechanic|The mysterious force]] is completely removed.
** The #terrain command
** Martial arts always adds its skill bonuses to damage, instead of the vanilla 25% chance of not applying to a given hit.
** Spellbooks can be reread at any time to refresh your knowledge of its given spell, with a prompt to make sure appearing if you have more than 2000 turns left of memory.
** Wielding something made of [[Depleted Phlebotinum Shells|a material that harms your character]] while wearing gloves will not damage them, as well as wearing body armor made of such material while wearing a shirt.
** [[Boss in Mook Clothing|Minesflayers]]
** Similarly, [[Our Elves Are Better|elves]] now occupy the <code>Q</code> glpyh (which stands for [[The Lord of the Rings (Literature)|Quendi]]), making them safe to genocide for non-elven players;
** [[Hollywood Chameleons|Chameleons]] and other [[Voluntary Shapeshifter]]s that roll "random monster" for their next form when shapeshifting at random will no longer turn into [[Beef Gate|out-of-difficulty forms]]. Sandestins or [[doppelganger]]s that roll "nasty" or [[Mirror Mook|"player monster"]] can still do so regardless of difficulty (at which point you may have ''other'' problems if you encounter either of them).
** If starting a misconfigured game whose version doesn't match the version of the save you're trying to load, it asks if you want to delete the save rather than automatically deleting it.
** Loadstones, which more or less exist as "gotcha" items, are removed completely.
** Hitting Escape or an arrow key at the wish prompt, or failing to enter a valid wish 5 times, will not result in you receiving a random item; this is primarily for those who want to preserve [[Self-Imposed Challenge|wishless conduct]].
** Polymorphing a container with items inside will cause its contents to spill out onto the ground unchanged, rather than destroying them outright.
* [[Bribing Your Way to Victory]]: [[Demon Lords and Archdevils|Demon lords and princes]] now may demand upwards of 25k zorkmids regardless of what you're carrying, though you may be able to successfully shortchange them based on your Charisma.▼
** [[Remixed Level|Sokoban level flipping]] from 3.7 is removed due to [[Scrappy Mechanic|being massively unpopular for several reasons]].
** For the [[Pet Interface]], ssing the #loot command in the direction of an adjacent pet lets you exchange items without having to drop them on the floor first.
** Dropping a container on an altar identifies the beatitude of its contents, provided they're not nested in another container within.
** Pets no longer attack [[Action Bomb|gas spores]] if you are adjacent to one, thus removing the risk that they kill you by accident.
** When #applying a crystal ball, entering an invalid character will simply prompt you again rather than wasting that charge.
** Applying an unlocking tool to a door will not give an "[Un]lock it?" prompt ''unless'' you have autounlocking active.
** Glyphs are recolored so that no two monsters share the same exact color glyph (e.g. the Wizard of Yendor and elven monarchs in the original ''NetHack'').
* [[Back Stab]]: Rogues retain this ability, and get their backstab bonus on a wider variety of other monsters afflicted with [[Standard Status Effects]] besides being scared.
* [[Baleful Polymorph]]:
** Subverted with shapeshifter corpses - pets will no longer automatically eat and polymorph them unless they're starving or other on the verge of untaming.
** [[Punny Name|Genetic engineers]] are monsters originally introduced in [[SLASH'EM]] that were added to 3.7 during development. They have a pair of attacks which may polymorph you if they hit - likely into something that can't wear most armor, unless you have magic resistance or polymorph control.
▲* [[Bribing Your Way to Victory]]: [[Demon Lords and Archdevils|Demon lords and princes]] now may demand upwards of 25k zorkmids regardless of
* [[Damn You, Muscle Memory!]]: A ''lot'' of fundamental changes were made from the base game that's very likely to trip up players taking what was changed for granted.
** Several monster and monster class letters are changed up: in particular, mind flayers are <code>U</code> (aberrations), not <code>h</code> (humanoids), and [[Our Elves Are Better|elves]] now occupy the <code>Q</code> glpyh (which stands for [[The Lord of the Rings (Literature)|Quendi]]) instead of <code>@</code>, which is very important for those looking to read scrolls of genocide. Ghosts are also moved to the <code>W</code> glyph with wraiths.
** [[Unicorn]] horns no longer restore lost ability points,
** Changes to the upper tiers of armor have been made: elven and dwarvish mithril coats have been replaced with "racial" ring mails. {{spoiler|Dragon-scaled armor now replaces dragon scale mail, which among other things means that a wish for dragon scale mail will give a player the corresponding scales instead—
▲** [[Unicorn]] horns no longer restore lost ability points, which doubles as a buff to the potion and spell of restore ability that were formerly made redundant. xNetHack was the first to implement this balance change, which was popular enough to [[Throw It In|make it into other variants and even the in-development version of vanilla!]]
** There is no spell of identify.
▲** Dragon-scaled armor replaces dragon scale mail, which among other things means that a wish for dragon scale mail will give a player the corresponding scales instead—it also means that reading a scroll of enchant armor while only wearing those scales now [[Voluntary Shapeshifting|turns you into a dragon]].
** Map flipping in the [[Sokoban]] [[Minigame Zone|branch]] was removed to avert this for those levels.
▲** There is no spell of identify - the spell was considered a [[Game Breaker]] in vanilla NetHack, since a player could barricade themselves up with some food and slowly but surely identify every single item on hand with no need for scrolls (outside of [[Easy Amnesia|unfortunate bouts with amnesia]]). However, scrolls of identify are much more reliable in return, and the number of identifications they give depends entirely on their beatitude.
* [[Department of Redundancy Department]]: The dev isn't much fond of what they believe to be instances of this in vanilla ''NetHack'', and one of their express goals is to avert this.
* [[Depleted Phlebotinum Shells]]: The silver-hating code is altered to apply to any group of monster types for any specific material in the game, since xNetHack adapts the object materials patch.
** [[Cold Iron]]: All elves, nymphs and lesser demons
** [[Silver Bullet]]: Silver itself operates the same as in vanilla, dealing d20 bonus damage to silver-
▲** [[Cold Iron]]: All elves, nymphs and lesser demons hate all forms of iron in the game, with the exception of [[Non-Human Undead|their undead forms]]. Player elves benefit from the [[Anti-Frustration Features]] described above.
** Fungi and monsters that use disease or decay attacks
▲** [[Silver Bullet]]: Silver itself operates the same as in vanilla, dealing d20 bonus damage to silver-hates and being [[Harmful to Touch]] for silver-hating player characters.
* [[Distaff Counterpart]]: [[Monster Lord]] and [[King Mook]] names are changed to gender-neutral terms such as "leader", "tyrant" and "monarch"; monsters are given the appropriate title for their gender, which includes "queen" counterparts.
▲** Fungi and monsters that use disease or decay attacks, as well as Pestilence, hate copper. This uses the defaults described above.
* [[Grave Humor]]: As with ''NetHack'', but further adds the ability to write your own epitaph - if your character's death leaves a bones file, it will be displayed on their headstone for whoever discovers it.
* [[Humanoid Abomination]]: Mindflayers, who are moved to the aberration class. The same is true of quantum mechanics and genetic engineers, who are explicitly described as humanoid by the vanilla code but do not count as human [[What Measure Is a Humanoid?|for purposes of]] [[I'm a Humanitarian|cannibalism]] (though they ''are'' poisonous to eat).▼
* [[Humanoid Abomination]]:
** Mindflayers, who are moved to the aberration class. This is also the case in the original game, though it's not especially emphasized.
▲**
* [[Misplaced Vegetation]]: Trees now appear randomly in the dungeon.
* [[Palette Swap]]/[[Underground Monkey]]: [[Played With]] - while no changes are made to existing examples from vanilla, [[Anti-Frustration Features|glyphs are recolored so that no two monsters share the same default glyph]]. Players can also configure the color of whichever monster species they wish by editing the configuration file, or using the in-game options (which reverts back to configured settings after a save and restore).
* [[Pet Interface]]:
** Using the #loot command towards an adjacent pet allows you to exchange items; selecting gear they have equipped makes them unequip it so you can then take it from them (usually to replace with something better).
* [[Self-Imposed Challenge]]: xNetHack formally tracks the usual conducts from vanilla ''NetHack'' in addition to several new ones:
** Artifactless conduct: Never touch an artifact aside from [[Plot Coupon|the invocation items]] (which are informally called "artifacts" but do not count as such, and are required to win the game anyway).
** [[One-Man Army]]: Petless conduct requires that you not tame monsters for the entire game, and requires your options to be configured so that you do not start with a pet. {{spoiler|If you enter the Astral Plane having followed petless conduct up until then, no guardian angel will be sent.}}
** Never scare an enemy with impunity: i.e., never cause a monster to flee by standing on a square that prevents it from attacking you. Scrolls of scare monster, Elbereth, and being in a coaligned temple (not counting {{spoiler|the one in the Astral Plane}}) all count as this - to break the conduct, you must actually be next to a hostile monster, and it must turn to flee.
** Permanent hallucination: Clear the game with the hallucination status effect.
** Permanent deafness: As above, but for deafness.
** Survivor: Promoted to a "full" conduct from the vanilla game and recorded in the xlogfile.
** [[Celibate Hero]]: Never lay with a foocubus.
** Conflictless: Never generate conflict.
** Illiterate conduct: Changed so that it is no longer broken by naming an artifact.
** Bonesless conduct: Complete the game without any bones files. (This is broken only by loading bones, not by simply starting the game with the 'bones' option set to true.)
* [[Spiders Are Scary]]: And they now spin webs while moving!
* [[Unwinnable]]/[[Unwinnable by Insanity]]/[[Unwinnable by Mistake]]:
** Quest expulsion is no longer permanent, averting this from the vanilla game; you will be exiled instead, but the portal will remain open, and the quest leader will be angered if you return.
** You will also be able to enter the quest if your leader dies... but '''''if''''' they die somehow, even if not at your hands, then {{spoiler|you become [[Bad Luck Charm|terminally unlucky]], with your [[Luck Stat|Luck]] always timing out to -4 and bad luck never timing out at all, while good luck always times out. This also robs you of the alignment bonus from killing the quest nemesis}}.
* [[Useless Item]]:
**
* [[Weakened by the Light]]: [[Gremlins]] retain their weakness to light
▲** Averted with the spell of restore ability; like the potion, unicorn horns being nerfed so that they no longer restore stats makes both it and the spell far more viable.
* [[Weapon of Choice]]: Several races now get a guaranteed minimum level for certain branches of their [[Skill Slot System|skill tree]] - orcs can always reach Skilled in scimitar, dwarves can always reach Skilled in pick-axe, gnomes can always reach Basic in club and crossbow, and elves can always reach Basic in enchantment spells.
▲* [[Weakened by the Light]]: [[Gremlins]] retain their weakness to light, and hitting a peaceful gremlin with light will now turn it hostile.
* [[Yet Another Stupid Death]]: Many sources of such are removed [[Anti-Frustration Features|for the player's benefit]] - you'll still have to contend with others, though.
{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:NetHack variants]]
[[Category:Pages Original to All The Tropes]]
[[Category:Fantasy Video Games]]
[[Category:NetHack variants]]
|