Yu-Gi-Oh! (Tabletop Game): Difference between revisions

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* Monster combat: Players can summon monsters to fight the opponent. Stronger monsters have summoning requirements, most commonly a sacrifice of other monsters.
* Monster combat: Players can summon monsters to fight the opponent. Stronger monsters have summoning requirements, most commonly a sacrifice of other monsters.
* Card effects: Most monsters have special abilities aside from their brute force, which is almost always helpful for its wielder, such as the ability to destroy other cards, or to increase its attack strength from its default level. Spell cards are cards that are played directly from the hand with beneficial effects. Trap cards also have special effects similar to Spells; however, they must be set face-down, and then activated later at a later time, which leads into...
* Card effects: Most monsters have special abilities aside from their brute force, which is almost always helpful for its wielder, such as the ability to destroy other cards, or to increase its attack strength from its default level. Spell cards are cards that are played directly from the hand with beneficial effects. Trap cards also have special effects similar to Spells; however, they must be set face-down, and then activated later at a later time, which leads into...
* Hidden information: Monsters, spells, and traps can be "Set" face-down on the field to be revealed later, often springing a nasty surprise on the opponent. There is also an increasing the number of cards playable from one's hand at otherwise "atypical" points of gameplay - essentially behaving like a "Set" card that doesn't have to be "Set". Considering how removing and playing around Set cards was one of the game's dominant paradigms for nearly a decade running, these releases have had a significant competitive impact.
* Hidden information: Monsters, spells, and traps can be "Set" face-down on the field to be revealed later, often springing a nasty surprise on the opponent. Since the [[Yu-Gi-Oh! 5D's|5D's era]] in 2010 and the introduction of [https://yugipedia.com/wiki/Effect_Veiler "Effect Veiler"] there has been a steady increase of cards that are playable from one's hand at otherwise "atypical" points of gameplay - essentially behaving like a "Set" card that doesn't have to be "Set". With removing and playing around Set cards was being one of the game's dominant paradigms for nearly a decade to that point, these releases have had a significant competitive impact.


A more complete overview of the rules can be found [[Yu-Gi-Oh!/Useful Notes|at this Useful Notes page]], the stories and tropes from the metaplot [[Yu-Gi-Oh!/Metaplot|can be seen here]], and the character sheet from said metaplot is at [[Yugioh Card Game/Characters|this Character Sheets page]]. Subjective tropes can be found [[Yugioh Card Game/YMMV|here.]] Trivia can be found [[Yugioh Card Game/Trivia|here.]]
A more complete overview of the rules can be found [[Yu-Gi-Oh!/Useful Notes|at this Useful Notes page]], the stories and tropes from the metaplot [[Yu-Gi-Oh!/Metaplot|can be seen here]], and the character sheet from said metaplot is at [[Yugioh Card Game/Characters|this Character Sheets page]]. Subjective tropes can be found [[Yugioh Card Game/YMMV|here.]] Trivia can be found [[Yugioh Card Game/Trivia|here.]]