ZX Spectrum: Difference between revisions
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Display= |
Display= |
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* 256x192 resolution. |
* 256x192 resolution. |
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* 8-color palette, with two brightnesses per color. |
* 8-color palette, with two brightnesses per color (good luck spotting the difference between the two brightnesses of black, though). |
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* Two colors per 8x8 pixel block (both had to be the same brightness, as the Speccy's display was famously idiosyncratic — each pixel block was represented as 3 bits of foreground color, 3 bits of background colour, 1 bit for brightness, and 1 bit for flashing...a total of 8 bits, or 1 byte). |
* Two colors per 8x8 pixel block (both had to be the same brightness, as the Speccy's display was famously idiosyncratic — each pixel block was represented as 3 bits of foreground color, 3 bits of background colour, 1 bit for brightness, and 1 bit for flashing...a total of 8 bits, or 1 byte). |
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</tabber> |
</tabber> |
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=== Games: === |
=== Games: === |
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Thousands upon thousands; conservative estimates hover around the 11,000 mark <ref>(and that's only the games which were commercially released; there were also countless thousands of homebrew games, magazine typeins, and many others)</ref>, while the [http://www.worldofspectrum.org World Of Spectrum] library contains around 9,000 of them. |
Thousands upon thousands; conservative estimates hover around the 11,000 mark <ref>(and that's only the games which were commercially released; there were also countless thousands of homebrew games, magazine typeins, and many others)</ref>, while the [http://www.worldofspectrum.org World Of Spectrum] library contains around 9,000 of them. |