Display title | Air Vent Passageway |
Default sort key | Air Vent Passageway |
Page length (in bytes) | 107,997 |
Namespace ID | 0 |
Page ID | 42134 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 3 (0 redirects; 3 non-redirects) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | WonderBot (talk | contribs) |
Date of latest edit | 20:08, 12 August 2023 |
Total number of edits | 25 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (8) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | It's the only move on the part of a villain that's stupider than Locking MacGyver in the Store Cupboard (or any room with a bed). When heroes find themselves trapped in a room with all doors and windows locked, the quickest exit is always through the ventilation duct. Air vents also work excellently in reverse for breaking in and infiltrating a facility, as well. Covers require little or no effort to remove, openings are always within reach, they're always able to support the weight of a person even though they were only designed to carry air, they are wide enough in diameter to allow an adult to pass through, there are no internal obstacles like bracing or blowers (except for the occasional menacing giant fan blocking the branching corridors), they are free of normal sheet metal's dangerously sharp edges, they are totally soundproof, and there's never a lack of light or chance of getting lost unless the plot calls for it. |