Display title | Aisle |
Default sort key | Aisle |
Page length (in bytes) | 1,877 |
Namespace ID | 0 |
Page ID | 172491 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | GethN7 (talk | contribs) |
Date of latest edit | 15:00, 13 July 2021 |
Total number of edits | 9 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Aisle is an Interactive Fiction game by Sam Barlow. The setting and conceit are simple: you control a character standing in an aisle of the supermarket. In each play-through, you may type one and only one command; the game responds with a short snippet of story about the main character. But as the opening narration implies, many of the stories are mutually contradictory, which gives the sense of hopping between Alternate Universes on each reload. Can be downloaded or played in-browser. Not to be confused with Pick Up the Phone Booth and Aisle, which parodies this game's one-move mechanic. |