Display title | Arbitrary Equipment Restriction |
Default sort key | Arbitrary Equipment Restriction |
Page length (in bytes) | 5,868 |
Namespace ID | 0 |
Page ID | 64282 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Looney Toons (talk | contribs) |
Date of latest edit | 20:04, 1 August 2019 |
Total number of edits | 10 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A point in a video game where a certain weapon or ability is not actually taken away or crippled or disabled in any way or fashion in story, but merely unusable or unselectable to the player for no particular reason given by the game, or a very weak reason in the form of a Hand Wave. Different from Gameplay and Story Segregation, in that there is no in-story explanation for it. You just plain can't use/select it now; you can probably use it later, just not at the moment. Even when all logic the game has laid out indicate they are fully capable of doing what you're not allowed to do. Closely related to the Insurmountable Waist-Height Fence and its sub-trope the Invisible Wall wheras this trope deals with what the player can/can't do, not necessarily relating to the terrain. |