Artillery Duel: Difference between revisions

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[[File:artilleryduel_6535.jpg|frame]] ''Artillery Duel'' was a [[Side View]], [[Player Versus Player]], [[Turn-Based Strategy]], artillery game, released in 1983 by Xonox as part of their "Double-Ender" series of two-game [[Atari 2600]] and [[Colecovision]] cartridges. ''Artillery Duel'' does what computers were first designed to do back in [[World War II]]: calculate artillery trajectories. It was the first successful example of a genre that goes back to the mid-'70s, and includes later hits like ''[[Scorched Earth]]'' and ''[[Worms]]''.
[[File:artilleryduel_6535.jpg|frame]] ''Artillery Duel'' was a [[Side View]], [[Player Versus Player]], [[Turn-Based Strategy]], artillery game, released in 1983 by Xonox as part of their "Double-Ender" series of two-game [[Atari 2600]] and [[ColecoVision]] cartridges. ''Artillery Duel'' does what computers were first designed to do back in [[World War II]]: calculate artillery trajectories. It was the first successful example of a genre that goes back to the mid-'70s, and includes later hits like ''[[Scorched Earth]]'' and ''[[Worms]]''.


Each player controls an artillery piece, dropped out of the sky into a randomly chosen terrain. Each player has 15 or 30 seconds (depending on the difficulty level) to adjust barrel angle and powder charge, then fire the round. Wind is a factor, rising and falling, or even changing direction. [[Geo Effects|Terrain]] can get in the way of the shots, forcing the players to use high barrel angles, but sometimes the guns fall within each others' line of sight, giving the players easy shots with low angles and high powder charges.
Each player controls an artillery piece, dropped out of the sky into a randomly chosen terrain. Each player has 15 or 30 seconds (depending on the difficulty level) to adjust barrel angle and powder charge, then fire the round. Wind is a factor, rising and falling, or even changing direction. [[Geo Effects|Terrain]] can get in the way of the shots, forcing the players to use high barrel angles, but sometimes the guns fall within each others' line of sight, giving the players easy shots with low angles and high powder charges.
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When a player hits the other player's gun, he [[Scoring Points|scores a point]], there is a [[Cutscene]] of two soldiers marching, and the game moves to a different terrain.
When a player hits the other player's gun, he [[Scoring Points|scores a point]], there is a [[Cutscene]] of two soldiers marching, and the game moves to a different terrain.


{{tropelist}}
=== ''Artillery Duel'' provides examples of: ===


* [[Attract Mode]]
* [[Attract Mode]]
* [[Cutscene]]
* [[Cutscene]]: One plays whenever a round ends.
* [[Every Bullet Is a Tracer]]
* [[Every Bullet Is a Tracer]]
* [[Geo Effects]]
* [[Geo Effects]]: An early example of destructible terrain.
* [[The Golden Age of Video Games]]
* [[The Golden Age of Video Games]]
* [[No Plot, No Problem]]
* [[No Plot, No Problem]]: It’s an Artillery duel, [[Exactly What It Says on the Tin]]
* [[Player Versus Player]]
* [[Player Versus Player]]: Two players can face off.
* [[Scoring Points]]
* [[Scoring Points]]: Achieved when hitting the other players gun.
* [[Side View]]
* [[Side View]]: Used to show terrain verticality in a 2D game.
* [[Turn-Based Strategy]]
* [[Turn-Based Strategy]]: Players take turns.


{{reflist}}
{{reflist}}
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[[Category:The Eighties]]
[[Category:The Eighties]]
[[Category:Colecovision]]
[[Category:Colecovision]]
[[Category:Artillery Duel]]
[[Category:Video Game]]
[[Category:Video Game]]
[[Category:Video Games of the 1980s]]
[[Category:{{PAGENAME}}]]
[[Category:American Video Games]]

Latest revision as of 17:05, 27 May 2024

Artillery Duel was a Side View, Player Versus Player, Turn-Based Strategy, artillery game, released in 1983 by Xonox as part of their "Double-Ender" series of two-game Atari 2600 and ColecoVision cartridges. Artillery Duel does what computers were first designed to do back in World War II: calculate artillery trajectories. It was the first successful example of a genre that goes back to the mid-'70s, and includes later hits like Scorched Earth and Worms.

Each player controls an artillery piece, dropped out of the sky into a randomly chosen terrain. Each player has 15 or 30 seconds (depending on the difficulty level) to adjust barrel angle and powder charge, then fire the round. Wind is a factor, rising and falling, or even changing direction. Terrain can get in the way of the shots, forcing the players to use high barrel angles, but sometimes the guns fall within each others' line of sight, giving the players easy shots with low angles and high powder charges.

When a player hits the other player's gun, he scores a point, there is a Cutscene of two soldiers marching, and the game moves to a different terrain.

Tropes used in Artillery Duel include: