Bastion/Heartwarming

Everything About Fiction You Never Wanted to Know.


  • Choosing to save Zulf results in The Kid abandoning his ultimate weapon in order to save the game's main antagonist. This is followed up with The Kid, with no ability to hold a weapon, having to walk through the remaining soldiers of the Ura army in order to get back to the Bastion. And if that wasn't heart warming enough, after peppering The Kid with countless arrows, the soldiers soon choose to just sit back and let them both leave alive, with the last hostile soldier being cut down by his own commanding officer. Wow.
    • In a bit of a Meta moment of Heartwarming: ask a Bastion player whether they chose the Ram or Zulf. Almost universally they choose to save Zulf.
  • When you've completed the game, the credits sequence will show scenes of the characters in a Where Are They Now? Epilogue. If you choose to activate the Bastion's Evacuation protocol, one of these scenes will show The Kid finally getting some well-deserved rest after his ordeal, with Rucks placing a blanket over him in such a manner so as not to disturb him. Aww.
    • Really, the entirety of the Evacuation ending is a big heartwarming moment.
    • And if you choose to restore back to how it was before the Calamity, you get to see Zulf and his fiance together.
  • The bit of dialogue you're told The Kid says when he finds Zia after she was "kidnapped" and gives her back her harp guitar:

The Kid (presumably): "Pardon me, miss, did you drop this?"

    • Also, Rucks's musing:

Rucks: Did you drop that just to see if he'd come and find you?