Batman Doom: Difference between revisions

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[[File:batmandoom_6624.png|frame|Time to massacre the entire criminal population of Gotham.]]
[[File:batmandoom_6624.png|frame|Time to massacre the entire criminal population of Gotham.]]


A [[Game Mod]] for ''[[Doom]] II'', ''[http://doomworld.com/batman/main.shtml Batman Doom]'' [[Exactly What It Says on the Tin|(obviously)]] puts you in the shoes of [[Batman]]; specifically, the mod's plot is ''(very)'' loosely based on the ''[[Knightfall]]'' storyline. It was released in 1999 by the ACE Team who, years later, went on to make ''[[Zeno Clash]]'' and ''[[Rock of Ages (video game)|Rock Of Ages]]''.
A [[Game Mod]] for ''[[Doom]] II'', ''[http://doomworld.com/batman/main.shtml Batman Doom]'' [[Exactly What It Says on the Tin|(obviously)]] puts you in the shoes of [[Batman]]; specifically, the mod's plot is ''(very)'' loosely based on the ''[[Knightfall]]'' storyline. It was released in 1999 by the ACE Team who, years later, went on to make ''[[Zeno Clash]]'' and ''[[Rock of Ages (video game)|Rock Of Ages]]''.


It is available for download [http://doomworld.com/idgames/index.php?id=12391 here], and is best played with the [http://prboom.sourceforge.net/ prBoom] source port.
It is available for download [http://doomworld.com/idgames/index.php?id=12391 here], and is best played with the [http://prboom.sourceforge.net/ prBoom] source port.


The game is divided into chapters, each of which involves Batman taking on the machinations of a different prominent villain from his [[Rogues Gallery]] and eventually facing the villain as a boss.
The game is divided into chapters, each of which involves Batman taking on the machinations of a different prominent villain from his [[Rogues Gallery]] and eventually facing the villain as a boss.


''Batman Doom'' remains one of the most acclaimed mods for ''Doom II''; among other things; this is due to its [[Genius Programming]], which is apparent to anyone with expertise in ''Doom'' editing; while modern source ports give the modders a wide freedom, the original ''Doom'' engine is notoriously inflexible, and yet ACE Team have managed to achieve some truly mind-bogglingly difficult tricks with it.
''Batman Doom'' remains one of the most acclaimed mods for ''Doom II''; among other things; this is due to its [[Genius Programming]], which is apparent to anyone with expertise in ''Doom'' editing; while modern source ports give the modders a wide freedom, the original ''Doom'' engine is notoriously inflexible, and yet ACE Team have managed to achieve some truly mind-bogglingly difficult tricks with it.
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=== This mod exhibits the following tropes: ===
=== This mod exhibits the following tropes: ===
* [[Action Bomb]]: The Penguin's walking penguin bombs.
* [[Action Bomb]]: The Penguin's walking penguin bombs.
* [[Amusement Park of Doom]]: "House of Fear", complete with [[Creepy Circus Music]].
* [[Amusement Park of Doom]]: "House of Fear", complete with [[Creepy Circus Music]].
* [[Bonus Stage]]: If you manage to finish the first Scarecrow boss fight before a bomb blows up Mayor Kroll, you can access a bonus level. Even this little bit of nonlinearity is impressive in a ''Doom'' mod.
* [[Bonus Stage]]: If you manage to finish the first Scarecrow boss fight before a bomb blows up Mayor Kroll, you can access a bonus level. Even this little bit of nonlinearity is impressive in a ''Doom'' mod.
* [[Boss Only Level]]: The final level.
* [[Boss-Only Level]]: The final level.
* [[Boss Rush]]: The two penultimate levels, taking place in the ruined Arkham Asylum, have you facing all the bosses encountered so far, one by one.
* [[Boss Rush]]: The two penultimate levels, taking place in the ruined Arkham Asylum, have you facing all the bosses encountered so far, one by one.
* [[Down the Drain]]: Shows up very quickly, as your second real level (not counting the [[Player Headquarters|Batcave]]), where you hunt the Killer Croc.
* [[Down the Drain]]: Shows up very quickly, as your second real level (not counting the [[Player Headquarters|Batcave]]), where you hunt the Killer Croc.
* [[Fauxlosophic Narration]]: A few text screens pop up during the game, filled with Batman boasting about how he's the "chosen one" to defeat the great evil in Gotham, or something.
* [[Fauxlosophic Narration]]: A few text screens pop up during the game, filled with Batman boasting about how he's the "chosen one" to defeat the great evil in Gotham, or something.
* [[Fisticuffs Boss]]: Bane, the end boss. You are forced to pick up a special gauntlet and you cannot switch out of it. If you try to switch out, the fight becomes [[Unwinnable]] as you are rendered completely helpless.
* [[Fisticuffs Boss]]: Bane, the end boss. You are forced to pick up a special gauntlet and you cannot switch out of it. If you try to switch out, the fight becomes [[Unwinnable]] as you are rendered completely helpless.
* [[Lost in the Maize]]: The level with the second Scarecrow boss fight.
* [[Lost in the Maize]]: The level with the second Scarecrow boss fight.
* [[Mind Screw]] / [[Joke Level]]: The [[Secret Level]], called simply "No Comment..." or "Weird!" As the cheesy theme song of the [[Batman (TV series)|campy 60's show]] plays in the background, you fight giant flying eyes on a island floating in black void, made out of flesh with [[Salvador Dali|trees with half-melted clocks]] growing out of it, and then enter the (literal) mouth of a meat pyramid to exit the level.
* [[Mind Screw]] / [[Joke Level]]: The [[Secret Level]], called simply "No Comment..." or "Weird!" As the cheesy theme song of the [[Batman (TV series)|campy 60's show]] plays in the background, you fight giant flying eyes on a island floating in black void, made out of flesh with [[Salvador Dali|trees with half-melted clocks]] growing out of it, and then enter the (literal) mouth of a meat pyramid to exit the level.
* [[Molotov Cocktail]]: Used by the enemy called "Zeke".
* [[Molotov Cocktail]]: Used by the enemy called "Zeke".
* [[Monster Clown]]: Evil clowns which toss darts at you, found in the Scarecrow's and Joker's chapters.
* [[Monster Clown]]: Evil clowns which toss darts at you, found in the Scarecrow's and Joker's chapters.
* [[Non-Lethal KO]]: Technically, all the enemies are knocked out rather than killed, since it's [[Thou Shalt Not Kill|Batman]] we're talking about - the kill meter is even removed from the stats screen. How can you achieve a [[Non-Lethal KO]] with a flamethrower or some exploding barrels is a mystery.
* [[Non-Lethal KO]]: Technically, all the enemies are knocked out rather than killed, since it's [[Thou Shalt Not Kill|Batman]] we're talking about - the kill meter is even removed from the stats screen. How can you achieve a [[Non-Lethal KO]] with a flamethrower or some exploding barrels is a mystery.
* [[Outrun the Fireball]]: The ending of the "Axis Chemicals" level.
* [[Outrun the Fireball]]: The ending of the "Axis Chemicals" level.
* [[Player Headquarters]]: The Batcave, which you visit at the beginning of every chapter to replenish your resources a little (and which contains a different secret each time).
* [[Player Headquarters]]: The Batcave, which you visit at the beginning of every chapter to replenish your resources a little (and which contains a different secret each time).
* [[Timed Mission]]: "Gas Trap", set in a hospital where you have a few minutes to find a button to turn off emitters of poison gas.
* [[Timed Mission]]: "Gas Trap", set in a hospital where you have a few minutes to find a button to turn off emitters of poison gas.
* [[Wolverine Claws]]: The Cheungs use these.
* [[Wolverine Claws]]: The Cheungs use these.



Revision as of 02:53, 10 April 2017

Time to massacre the entire criminal population of Gotham.

A Game Mod for Doom II, Batman Doom (obviously) puts you in the shoes of Batman; specifically, the mod's plot is (very) loosely based on the Knightfall storyline. It was released in 1999 by the ACE Team who, years later, went on to make Zeno Clash and Rock Of Ages.

It is available for download here, and is best played with the prBoom source port.

The game is divided into chapters, each of which involves Batman taking on the machinations of a different prominent villain from his Rogues Gallery and eventually facing the villain as a boss.

Batman Doom remains one of the most acclaimed mods for Doom II; among other things; this is due to its Genius Programming, which is apparent to anyone with expertise in Doom editing; while modern source ports give the modders a wide freedom, the original Doom engine is notoriously inflexible, and yet ACE Team have managed to achieve some truly mind-bogglingly difficult tricks with it.


This mod exhibits the following tropes:

  • Action Bomb: The Penguin's walking penguin bombs.
  • Amusement Park of Doom: "House of Fear", complete with Creepy Circus Music.
  • Bonus Stage: If you manage to finish the first Scarecrow boss fight before a bomb blows up Mayor Kroll, you can access a bonus level. Even this little bit of nonlinearity is impressive in a Doom mod.
  • Boss-Only Level: The final level.
  • Boss Rush: The two penultimate levels, taking place in the ruined Arkham Asylum, have you facing all the bosses encountered so far, one by one.
  • Down the Drain: Shows up very quickly, as your second real level (not counting the Batcave), where you hunt the Killer Croc.
  • Fauxlosophic Narration: A few text screens pop up during the game, filled with Batman boasting about how he's the "chosen one" to defeat the great evil in Gotham, or something.
  • Fisticuffs Boss: Bane, the end boss. You are forced to pick up a special gauntlet and you cannot switch out of it. If you try to switch out, the fight becomes Unwinnable as you are rendered completely helpless.
  • Lost in the Maize: The level with the second Scarecrow boss fight.
  • Mind Screw / Joke Level: The Secret Level, called simply "No Comment..." or "Weird!" As the cheesy theme song of the campy 60's show plays in the background, you fight giant flying eyes on a island floating in black void, made out of flesh with trees with half-melted clocks growing out of it, and then enter the (literal) mouth of a meat pyramid to exit the level.
  • Molotov Cocktail: Used by the enemy called "Zeke".
  • Monster Clown: Evil clowns which toss darts at you, found in the Scarecrow's and Joker's chapters.
  • Non-Lethal KO: Technically, all the enemies are knocked out rather than killed, since it's Batman we're talking about - the kill meter is even removed from the stats screen. How can you achieve a Non-Lethal KO with a flamethrower or some exploding barrels is a mystery.
  • Outrun the Fireball: The ending of the "Axis Chemicals" level.
  • Player Headquarters: The Batcave, which you visit at the beginning of every chapter to replenish your resources a little (and which contains a different secret each time).
  • Timed Mission: "Gas Trap", set in a hospital where you have a few minutes to find a button to turn off emitters of poison gas.
  • Wolverine Claws: The Cheungs use these.