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[[File:BattleGareggaTitle.jpg|frame]]
''[[Battle Garegga]]'' is a vertically scrolling [[Shoot'Em Up]] arcade game released by [[Eighting Raizing|8ing/Raizing]] in 1996, and then later ported to the Sega Saturn [[No Export for You|in Japan]].
Mathew Wayne, a great mechanical engineer, lived in a small country town where he owned a small automobile factory. His young sons
One morning, the sky turned dark by the oncoming fleet of planes, and the echoes can be heard from a far distance. The weapons and the vehicles that the Wayne brothers originally developed for the federation destroyed every town and city in their way
''Battle Garegga'' is perhaps one of the more controversial [[Shoot'Em Up|Shoot Em Ups]]. It is well-known for its [[Dynamic Difficulty]], which demands some unconventional tactics (such as ''dying on purpose'') to keep lowered enough that the game remains completable. Another source of debate is the graphics; the graphics are [[Real Is Brown|very brown and gray with low contrast]], right down to the bullet colors moreso than most other graphically traditional shooters. However, amongst [[Challenge Gamer|those who dedicate themselves to this game]], ''Battle Garegga'' is a very rewarding shooter, with many, many secrets and tricks and [[Nintendo Hard|plenty of challenge to go around]].
See also ''[[Armed Police Batrider]]'', the [[Spiritual Successor]] to this game.
{{tropelist}}
* [[All There in the Manual]]: All of the story comes from the promotional flyers for the game. Also, the game itself never mentions anything about why you're in a plane shooting other planes at any point.
* [[Attack Its Weak Point]]: Most bosses must be hit in their centers in order to damage it. However, hitting everything else on it will still give you points. It's often a good idea to prolong a boss fight this way to get you close to or even get an extra life, depending on your skill and your current rank.
* [[Battleship Raid]]: Sometimes a gigantic airplane raid as well.
* [[Best Boss Ever]]: Despite [[That One Boss|its difficulty
* [[Boss Rush]]: The second half of Stage 5. You fight improved versions of the
* [[Bullet Hell]]: A milder example (except on MAX Rank).
* [[Cap]]: Averted; the score display has 7 digits, but exceeding 9,999,990 will simply make the millions digit start using letters instead of numbers. The world record is in the range of "K million" points.
* [[Death Is a Slap on The Wrist]]: In addition to the standard of creating a Shot Power-Up and Option icon when you die, small enemies are destroyed, big enemies and bosses take damage, all enemy bullets are cleared from the screen, and most importantly, Rank is alleviated.
* [[The Dev Team Thinks of Everything]]: The way rank works is somewhat involved. There is one nice little detail for those who cheat
* [[
* [[Difficulty by Region]]: In addition to the larger number of points required to [[Every Ten Thousand Points|extend]], [[Dynamic Difficulty|rank]] (see below) increases at different rates depending on the region as well as the difficulty setting (U.S. "hard" is harder than Japan's "very hard", by the way). However, turning the extends off (which isn't possible in the Japan revision) will clamp rank to "manageable" and won't raise very much even if you collect everything and max out the autofire rate.
* [[Dynamic Difficulty]]: The Rank system determines how hard the game is. Firing and powering up the main weapon, as well as picking up various items, will increase your rank. The only way to decrease your rank is by dying. Thus, players are "forced" to keep themselves powered down, conserve shots, and die on purpose in order to keep the last few stages of the game playable. Here's what it looks like when you [http://www.youtube.com/watch?v=pXUPVBeyKik effectively manage your rank].<ref> Keep an eye on the third window on the right. The first number is the rate the rank rises. The second is the current rank. The third is what the rank will be lowered to if you die. The rank cannot be lower than zero.</ref> Here's what it looks like [http://www.youtube.com/watch?v=HYX3gBLKKek when you don't].▼
▲* [[Dynamic Difficulty]]: The Rank system determines how hard the game is. Firing and powering up the main weapon, as well as picking up various items, will increase your rank. The only way to decrease your rank is by dying. Thus, players are "forced" to keep themselves powered down, conserve shots, and die on purpose in order to keep the last few stages of the game playable.
* [[Eternal Engine]]: Stages 3 and 4.
* [[Every Ten Thousand Points|Every One Million Points]]: The tic mark that your score need to get to for an extra life.
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* [[Gotta Catch Them All]]: Miss a medal on accident, thus screwing up the chain and losing oh so many potential points? Many [[Manly Tears]] were had this way before.
* [[Guest Fighter]]: The four main characters from ''[[Mahou Daisakusen]]'' are in the game.
* [[Homage]]:
* [[Macross Missile Massacre]]: The Flying Baron's secondary weapon.
* [[More Dakka]]: The Grass Hopper's secondary weapon. The spent casings will also damage anything behind it.
* [[Palette Swap]]: Averted. Not only does pressing certain buttons or combining A+B+C together give you different colored planes, but they also get name changes and enhanced stats. For B it's an increase in speed, while C decreases the size of your hitbox. [[Game Breaker|Pressing A+B+C gives you both
▲* [[Palette Swap]]: Averted. Not only does pressing certain buttons or combining A+B+C together give you different colored planes, but they also get name changes and enhanced stats. For B it's an increase in speed, while C decreases the size of your hitbox. [[Game Breaker|Pressing A+B+C gives you both.]]
* [[Playing with Fire]]: The Silver Sword and Wild Snail use a napalm and fire secondary weapon, respectively.
* [[Real Is Brown]]: A lot of the backgrounds are like this, which can be aggravating because of the gray bullets that you might not see until it's too late. Did we say gray bullets? There are also brown bullets. And lots and lots of shrapnel. They all look like each other (same color, y'see). The bullets are what'll kill you
**
* [[Rewarding Vandalism]]: Bombing certain background objects will reveal score medals needed to raise your score and earn more lives.
* [[Science Is Bad]]: The brothers ponder this in their endings in ''[[Armed Police Batrider]]''.
* [[Secret Character]]: The four ships from ''[[Mahou Daisakusen]]'' are available when you use [[Classic Cheat Code|the Konami Code]] at the title screen (except you press A, B, C before START).
* [[Smart Bomb]]: Instead of collecting one bomb icon for one bomb, you need to collect 40 icons to use a bomb at full power. Also, collecting at least one icon will let you use it, but it will only last for a very short time compared to the full power bomb, depending on how many icons were collected when used.
* [[Spent Shells Shower]]: And it ''causes damage''.
* [[Spiritual Successor]]: ''
* [[Sublime Rhyme]]: The name of the sixth boss, Junkey Monkey.
* [[Super Prototype]]: The four available planes.
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[[Wrong Genre Savvy|Be careful about editing this page a lot, you might raise the rank
{{reflist}}
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[[Category:Arcade Game]]
[[Category:Vertical Scrolling Shooter]]
[[Category:PlayStation 4]]
[[Category:Sega Saturn]]
[[Category:Video Games of the 1990s]]
[[Category:Sega Saturn]]
[[Category:PlayStation 4]]
[[Category:Xbox One]]
[[Category:Bullet Hell]]
[[Category:Battle Garegga]]
[[Category:Shoot'Em Up]]
[[Category:Video Game]]
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