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Battle Garegga: Difference between revisions

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[[File:BattleGareggaTitle.jpg|frame]]
 
''[['''Battle Garegga]]''''' is a vertically scrolling [[Shoot'Em Up]] arcade game released by [[Eighting Raizing|8ing/Raizing]] in 1996, and then later ported to the Sega Saturn [[No Export for You|in Japan]].
 
Mathew Wayne, a great mechanical engineer, lived in a small country town where he owned a small automobile factory. His young sons Brian and Jason were influenced by his work. The sons were taught by his father every trick of the trade of becoming a mechanical engineer as great as he was. A few years later, as their father retired, Brian and Jason took over the operation of the factory. As years rolled by, words of their vehicle designs and high technical capabilities passed from one town to another until it reached the ears of the federal government. After talks with the managers of the federal weapons development, the Wayne brothers accepted a large contract to develop a new line of military vehicles and weapons for them. Their creations were years ahead of anything else like them in the world.
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* [[Dieselpunk]]: The technology looks like it would have been around [[World War Two]] level if it were not for the brothers' inventions
* [[Difficulty by Region]]: In addition to the larger number of points required to [[Every Ten Thousand Points|extend]], [[Dynamic Difficulty|rank]] (see below) increases at different rates depending on the region as well as the difficulty setting (U.S. "hard" is harder than Japan's "very hard", by the way). However, turning the extends off (which isn't possible in the Japan revision) will clamp rank to "manageable" and won't raise very much even if you collect everything and max out the autofire rate.
* [[Dynamic Difficulty]]: The Rank system determines how hard the game is. Firing and powering up the main weapon, as well as picking up various items, will increase your rank. The only way to decrease your rank is by dying. Thus, players are "forced" to keep themselves powered down, conserve shots, and die on purpose in order to keep the last few stages of the game playable. Here's what it looks like when you [http://www.youtube.com/watch?v=pXUPVBeyKik effectively manage your rank].<ref> Keep an eye on the third window on the right. The first number is the rate the rank rises. The second is the current rank. The third is what the rank will be lowered to if you die. The rank cannot be lower than zero.</ref> Here's what it looks like [http://www.youtube.com/watch?v=HYX3gBLKKek when you don't].
* [[Eternal Engine]]: Stages 3 and 4.
* [[Every Ten Thousand Points|Every One Million Points]]: The tic mark that your score need to get to for an extra life.
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* [[Playing with Fire]]: The Silver Sword and Wild Snail use a napalm and fire secondary weapon, respectively.
* [[Real Is Brown]]: A lot of the backgrounds are like this, which can be aggravating because of the gray bullets that you might not see until it's too late. Did we say gray bullets? There are also brown bullets. And lots and lots of shrapnel. They all look like each other (same color, y'see). The bullets are what'll kill you though. Happy dodging!
** Note: there was, however, ''Battle Garegga - Type 2'' version, which replaced a good many -- butmany—but not all -- ofall—of the "bullet" bullets with the more typical yellow circles.
* [[Rewarding Vandalism]]: Bombing certain background objects will reveal score medals needed to raise your score and earn more lives.
* [[Science Is Bad]]: The brothers ponder this in their endings in ''[[Armed Police Batrider]]''.
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