Black Box: Difference between revisions

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* "In the center of every ANIMa creche lies [[Nightmare Fuel|a scavenged piece of an alien's brain.]] It's possible that this is the only thing that an ANIMa requires to function, and that the rest of the machine is there to inspire more confidence on the part of the pilots." - ''[[Bliss Stage]]: Ignition Stage'' rulebook
* "In the center of every ANIMa creche lies [[Nightmare Fuel|a scavenged piece of an alien's brain.]] It's possible that this is the only thing that an ANIMa requires to function, and that the rest of the machine is there to inspire more confidence on the part of the pilots." - ''[[Bliss Stage]]: Ignition Stage'' rulebook
* In the ''[[Eberron]]'' campaign setting of the ''[[Dungeons & Dragons]]'' roleplaying game, black box magic was used to develop the warforged through schemas, which are essentially magical blueprints conveniently left behind by an ancient giant civilization. It turns out (in the ''Secrets of Xen'drik'' supplement) that it was {{spoiler|an attempt by an ancient extradimensional race to escape to our world from the realm of dreams by creating artificial bodies}}, though this doesn't explain why modern warforged are fully sentient and appear to have souls.
* In the ''[[Eberron]]'' campaign setting of the ''[[Dungeons & Dragons]]'' roleplaying game, black box magic was used to develop the warforged through schemas, which are essentially magical blueprints conveniently left behind by an ancient giant civilization. It turns out (in the ''Secrets of Xen'drik'' supplement) that it was {{spoiler|an attempt by an ancient extradimensional race to escape to our world from the realm of dreams by creating artificial bodies}}, though this doesn't explain why modern warforged are fully sentient and appear to have souls.
* In ''[[Ravenloft]]'', the Living Brain (detailed in ''Ravenloft Monstrous Compendium Appendix II: Children of the Night'') is one of [[Mad Scientist| Dr. Mordenkainen's]] many blasphemous creations, a sentient, evil, [[Brain In a Jar]] that is kept alive by an odd device. The device is a black, metal, cubical mechanism that circulates a nutritive saline solution through the jar, with no apparent need of any external power source. Some have speculated that it is some sort of perpetual motion device, but if so, the secrets to making it were lost with Mordenkainen's sanity.
* In ''[[Ravenloft]]'', the Living Brain (detailed in ''Ravenloft Monstrous Compendium Appendix II: Children of the Night'') is one of [[Mad Scientist| Dr. Mordenkainen's]] many blasphemous creations, a sentient, evil, [[Brain In a Jar]] that is kept alive by an odd device. The device is a black, metal, cubical mechanism that circulates a nutritive saline solution through the jar, with no apparent need of any external power source. Some have speculated that it is some sort of [[Perpetual Motion Machine]], but if so, the secrets to making it were lost with Mordenkainen's sanity.
* Syrneth artifacts in the ''[[7th Sea]]'' RPG setting are an intentional use of this trope. Syrneth technology doesn't just do whatever is convenient; the results of humans tinkering with it can have effects ranging from miraculous to horrendous, and sometimes no effect at all.
* Syrneth artifacts in the ''[[7th Sea]]'' RPG setting are an intentional use of this trope. Syrneth technology doesn't just do whatever is convenient; the results of humans tinkering with it can have effects ranging from miraculous to horrendous, and sometimes no effect at all.
** Syrneth artifacts also run the gamut in regards to the complexity of their function. The ''Pirate Nations'' sourcebook includes several that players can purchase. They include a completely functional cybernetic hand and a marble that, once tapped, will always roll back to the position it was last tapped, showcasing how bizarre some of the effects can be.
** Syrneth artifacts also run the gamut in regards to the complexity of their function. The ''Pirate Nations'' sourcebook includes several that players can purchase. They include a completely functional cybernetic hand and a marble that, once tapped, will always roll back to the position it was last tapped, showcasing how bizarre some of the effects can be.