Blockade: Difference between revisions

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''Blockade'' is a [[Player Versus Player]] [[Arcade Game]] from [[The Seventies|1977]], released by Gremlin. Players control the direction of two arrows moving across the screen, but can't stop them from moving. Each arrow leaves a wall of bricks behind it. The objective is to get the other player to crash into a wall, either yours, his own, or the wall surrounding the screen.
''Blockade'' is a [[Player Versus Player]] [[Arcade Game]] from [[The Seventies|1977]], released by Gremlin. Players control the direction of two arrows moving across the screen, but can't stop them from moving. Each arrow leaves a wall of bricks behind it. The objective is to get the other player to crash into a wall, either yours, his own, or the wall surrounding the screen.


A simple game with an enormous legacy. Other companies made imitations, including one of the [[Atari 2600]]'s launch titles, ''[[Surround (Video Game)|Surround]]''. It inspired the light cycle game in ''[[Tron (Film)|Tron]]''. And a one-player version for home computers, ''[[Snake (Video Game)|Snake]]'', became one of the most ubiquitous games of all time.
A simple game with an enormous legacy. Other companies made imitations, including one of the [[Atari 2600]]'s launch titles, ''[[Surround]]''. It inspired the light cycle game in ''[[Tron]]''. And a one-player version for home computers, ''[[Snake]]'', became one of the most ubiquitous games of all time.


=== ''Blockade'' provides examples of: ===
=== ''Blockade'' provides examples of: ===

Revision as of 02:28, 16 April 2014

Blockade is a Player Versus Player Arcade Game from 1977, released by Gremlin. Players control the direction of two arrows moving across the screen, but can't stop them from moving. Each arrow leaves a wall of bricks behind it. The objective is to get the other player to crash into a wall, either yours, his own, or the wall surrounding the screen.

A simple game with an enormous legacy. Other companies made imitations, including one of the Atari 2600's launch titles, Surround. It inspired the light cycle game in Tron. And a one-player version for home computers, Snake, became one of the most ubiquitous games of all time.

Blockade provides examples of: