Display title | Body Armor as Hit Points |
Default sort key | Body Armor as Hit Points |
Page length (in bytes) | 15,154 |
Namespace ID | 0 |
Page ID | 85165 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | TBeholder (talk | contribs) |
Date of latest edit | 10:14, 28 April 2020 |
Total number of edits | 13 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (4) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In the context of some video games, sometimes body armor just provides a bonus to the owner's maximum Hit Points. Rather than add any kind of specific protection to certain attacks, a character wearing body armor will just gradually have it chipped away whenever they are hit, in the same manner as their usual Hit Points. If enough damage is sustained, the extra body armor may simply vanish, most of the time retaining full efficiency until it's gone. |