Display title | Category:Rhythm Game |
Default sort key | Rhythm Game |
Page length (in bytes) | 4,704 |
Namespace ID | 14 |
Namespace | Category |
Page ID | 234960 |
Page content language | en - English |
Page content model | wikitext |
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Number of redirects to this page | 1 |
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Page creator | Gethbot (talk | contribs) |
Date of page creation | 22:12, 18 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 00:54, 15 February 2015 |
Total number of edits | 11 |
Recent number of edits (within past 180 days) | 0 |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | Most Rhythm Games follow a simple premise: The game will flash commands, and you have to input the same. This may sound easy and familiar, but Rhythm is where the trickiness comes in; the commands have to inputted in time with the music, within a certain timing window which varies from game to game. If the input is made too early or too late, the player misses. The size of the timing window can hugely impact the game; for example, both Guitar Hero 3 and Rock Band have one "hit or miss" timing window, but RB's is much smaller, demanding better timing. Some games like Dance Dance Revolution have multiple timing windows, giving the player a different score depending on timing accuracy. To summarize: hitting all the buttons as fast as you can is a surefire way to fail as fast or faster than doing nothing. |