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[[File:cnc_7503.jpg|frame|''Welcome back, commander.'']]
{{quote|''"He who controls the past, commands the future. He who commands the future, conquers the past."''|[[Dark Messiah|Kane]] paraphrasing a famous line from ''[[Nineteen Eighty
Born in 1995 with the game ''Command & Conquer'' (originally subtitled ''Tiberian Dawn'', although this doesn't appear on original editions), ''C&C'' was one of the first popular Real-Time Strategy games and, along with titles such as ''[[Dune II]]'' and ''[[
The series was created by Westwood Studios, which was bought by Electronic Arts right before the release of ''Tiberian Sun'', recognizing the potential profits of the critically-acclaimed series. Westwood Studios continued making ''Command and Conquer'' games until EA dissolved them after the failure of ''C&C Renegade'' (and right before the release of ''Generals''). Most of the team left EA for Petroglyph Studios, while those left joined the EA Los Angeles studios. This put the future of the series, including the much awaited ''Command and Conquer 3'', in jeopardy. For several years, there were rumors of work on ''C&C 3'' fueled by some old concept art and an announcement that the next ''C&C'' game was going to be ''Red Alert 3'' by an executive producer who left EA soon after. This all ended when EA revealed the series was [[
Since the games all have [[Multiple Endings]], the good guys usually win. The canonical winners are listed. However, in ''Firestorm'' (C&C 2 expansion) and ''Tiberium Wars'' (C&C 3) each campaign shows a different side of the same events. The campaign ends the same in each case, but from a different angle, and you have to play all three campaigns (and Kane's Wrath) to find out what really happened.▼
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* Tiberium universe:
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*** ''Zero Hour''
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* '''''[[Command
** ''Command & Conquer: Tiberian Dawn'': ''[[Dune II]]'' was the [[Trope Codifier]], but this was the one that made the [[RTS]] genre, much like ''Catacomb Abyss'' and ''[[Doom]]'' for [[FPS]] games. A terrorist organization called the Brotherhood of Nod, led by the enigmatic Kane, use their control of many Tiberium sources to gain power. They start Tiberium research and harvesting to back their efforts to become [[NGO Superpower|a viable enemy]] to the Global Defence Initiative (GDI), a punched-up future arm of the United Nations. A war erupts between them that fights its way across Africa (Nod campaign) and Europe (GDI campaign). [[Canon]] says [[No Canon for
▲{{quote|''"He who controls the past, commands the future. He who commands the future, conquers the past."''|[[Dark Messiah|Kane]] paraphrasing a famous line from ''[[Nineteen Eighty Four]]''.}}
▲''Command And Conquer'' (C&C) is a series of popular [[Real Time Strategy]] games.
▲Born in 1995 with the game ''Command & Conquer'' (originally subtitled ''Tiberian Dawn'', although this doesn't appear on original editions), ''C&C'' was one of the first popular Real-Time Strategy games and, along with titles such as ''[[Dune II]]'' and ''[[War Craft]]'', helped to spread the genre and set gameplay standards still followed today, such as the shrouded map, base construction and expansion, [[You Require More Vespene Gas|resource harvesting]], tech trees, faction-specific units (not to mention play styles), superweapons, and of course, multiplayer combat. The original ''C&C'' was a smash hit revered as "nearly synonymous with RTS gaming" by reviewers and fans alike, and for the most part subsequent games have lived up to the first game's expectations.
▲The series was created by Westwood Studios, which was bought by Electronic Arts right before the release of ''Tiberian Sun'', recognizing the potential profits of the critically-acclaimed series. Westwood Studios continued making ''Command and Conquer'' games until EA dissolved them after the failure of ''C&C Renegade'' (and right before the release of ''Generals''). Most of the team left EA for Petroglyph Studios, while those left joined the EA Los Angeles studios. This put the future of the series, including the much awaited ''Command and Conquer 3'', in jeopardy. For several years, there were rumors of work on ''C&C 3'' fueled by some old concept art and an announcement that the next ''C&C'' game was going to be ''Red Alert 3'' by an executive producer who left EA soon after. This all ended when EA revealed the series was [[Un Canceled]], with the new installment subtitled ''Tiberium Wars''.
▲Since the games all have [[Multiple Endings]], the good guys usually win. The canonical winners are listed. However, in ''Firestorm'' (C&C 2 expansion) and ''Tiberium Wars'' (C&C 3) each campaign shows a different side of the same events. The campaign ends the same in each case, but from a different angle, and you have to play all three campaigns (and Kane's Wrath) to find out what really happened.
▲* '''''[[Command and Conquer Tiberium (Video Game)|Tiberium Series]]''''': An alien substance called Tiberium arrives on earth through a series of meteors [[Twenty Minutes Into the Future]]. This strange plant/crystal/organism spreads rapidly, and has a number of unusual properties. Most importantly, it leeches minerals from wherever it grows and creates large (semi-radioactive and highly toxic) crystals. As a simple way to gather minerals, they're a very valuable resource. Side effects include death, mutation, and [[Terraform|xenoforming]], and the stuff is more virulent than Japanese knotweed.
▲** ''Command & Conquer: Tiberian Dawn'': ''[[Dune II]]'' was the [[Trope Codifier]], but this was the one that made the [[RTS]] genre, much like ''Catacomb Abyss'' and ''[[Doom]]'' for [[FPS]] games. A terrorist organization called the Brotherhood of Nod, led by the enigmatic Kane, use their control of many Tiberium sources to gain power. They start Tiberium research and harvesting to back their efforts to become [[NGO Superpower|a viable enemy]] to the Global Defence Initiative (GDI), a punched-up future arm of the United Nations. A war erupts between them that fights its way across Africa (Nod campaign) and Europe (GDI campaign). [[Canon]] says [[No Canon for The Wicked|the GDI won]].
*** ''Command & Conquer: The Covert Operations'': The mandatory expansion pack doesn't add new story, except for a hidden campaign pitting players against dinosaurs: the add-on was created at the height of the ''[[Jurassic Park]]'' movie craze.
*** ''C&C: Sole Survivor'': A poorly-received multiplayer-only sequel. Seemingly victim to [[Canon
** ''[[Command & Conquer: Tiberian Sun]]'': Set in the dark future, the emergence of Tiberium has boosted human technology to unimaginable levels and [[Spider Tank|Spider Tanks]] are common items. The apparent resurrection of Kane results in the resurgence of Nod, and the Second Tiberium War breaks out. This time, the effects of Tiberium are causing more environmental damage - parts of the globe are entirely hostile to life. During the game, the discovery of alien spaceships and other technology brings new light to the origin of Tiberium. Again, [[Canon|canonically]], [[No Canon for
*** ''C&C: Firestorm'': [[Expansion Pack]] to ''Tiberian Sun''. The Nod AI CABAL [[
** ''[[Command
** ''[[
*** ''Command & Conquer 3: Kane's Wrath'': The next installment, ''Kane's Wrath'' focuses on the series [[Big Bad]] Kane, with the campaign spanning from the end of ''Firestorm'' to 11 years after ''Tiberium Wars''. Also adds two subfactions to each army with specialized attack styles. Kane wins this round despite losing most of his army, capturing both [[MacGuffin|MacGuffins]] (of course, he specifically states, in cutscene, that Nod being "but a shadow of what it once was" is exactly "[[Magnificent Bastard|as it should be]]").
** ''Tiberium'': A Squad-based FPS set in the years following Tiberium Wars. [http://www.gamasutra.com/php-bin/news_index.php?story=20462 Canceled by EA] due to [[You Have Failed Me...|"not meeting standards"]].
** ''Command & Conquer 4: Tiberian Twilight'': The grand finale for the Tiberium series. As humanity is teetering on the brink of extinction due to the Tiberium infestation, Kane unexpectedly allies himself with GDI and helps them set up the "Tiberium Control Network", which allows Tiberium to be controlled at will and used as an inexpensive power source. 15 years later, as humanity enters a new golden age, extremists from both factions reignite the conflict between them. Either story can be construed as canon, and the story ends the same way regardless. New features include different faction "classes" such as Offense, Defense, and Support, persistent player profiles and experience systems that unlock new units and structures, and mobile bases called Crawlers. There is only one game mode, Domination, with fixed GDI and Nod opposite teams and no chance of a Free for All. Despite some arguably well-thought developments, the game fell short of most fans' expectations, and was comparatively poorly received by critics.
*** ''Command & Conquer 4: Tiberian Twilight Mobile'': An adaptation of the Tiberian Twilight game for mobile phones, which set in the interim period between Kane's Wrath and 2062, focuses on the events that lead up to the Manchester meeting in original Tiberian Twilight.
** ''Command & Conquer Alliances'': An upcoming browser game which is developed by EA Phenomic. At the moment it is only known that it will be set in the Tiberium-Verse and programmed in [[HTML 5]] to allow playing on the desktop and mobile devices.
* '''''[[Command and Conquer Red Alert Series
** ''[[
*** ''Red Alert: Counterstrike'', ''Red Alert: The Aftermath'': expansion packs that, like ''Covert Operations'', do not add to the storyline except for a secret campaign. This time, it's against giant ants.
*** ''Red Alert: Retaliation'': A console version of the Red Alert expansions, with new FMV cutscenes. Basically, you follow an American or Soviet Commander's campaign.
** ''[[
*** ''Command & Conquer: Yuri's Revenge'': Yuri, Romanov's [[Psychic Power|Psychic Powered]] adviser, breaks away during the eve of the Allies victory and is about to conquer the world. [[Time Travel]] is the only way to stop his plans.
** ''[[
*** ''[[Colon Cancer|Command & Conquer: Red Alert 3: Uprising]]'': A download-only stand-alone expansion pack featuring 4 mini-campaigns: one for each faction set in the aftermath of the Allies' (canonic) victory and a bonus campaign telling the origin of Yuriko Omega. It also contains a "Commander's Challenge" mode featuring 50 unique challengers. Curiously, it doesn't contain any multiplayer elements, most likely due to the introduction of [[Game Breaker|unbelievably overpowered units.]] While the full ''Uprising'' package is only for PC, the Commander's Challenge mode (sans campaigns) is available on [[
* '''''[[
** ''Generals: Zero Hour'': The obligatory [[Expansion Pack]]. More battles between the factions with upgraded units and somewhat more story. Canonically, the US retreats from Europe after the GLA attacks several major cities, and China comes out on top as the world's largest superpower under the new name of the Eurasian Unity League, thanks to finally eliminating the GLA. Also adds three generals to each army, each of which specializes in a specific type of warfare.
** ''Generals 2'': The next game in the series, as revealed on December 10th, 2011. Set ten years after the events of ''Zero Hour'', ''Generals 2'' starts with the world about to enter into a treaty which would effectively end war - only to be interrupted by the GLA, with everyone in attendance (read: almost all world leaders and politicians) being killed. As an end result, the majority of leaders present in the game are thus the titular Generals. The two confirmed factions are the GLA itself, and what seems to be the European Union, after having bounced back enough from Zero Hour. Set to release some time during 2013.
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The series is also known for its immensely complicated version of canon. Due to the merging of and changing production studios and loads and loads of [[Executive Meddling]], nobody really agrees on what is canon, although the current owners of the franchise have set theirs in stone, as seen above. Westwood Studios originally wrote ''Command & Conquer Tiberian Dawn'' as a standalone game with plans for a expansion pack that involved [[Time Travel]]. This was eventually re-written and combined with their plans for a WWII RTS into the prequel ''Red Alert'', and plans for ''Tiberian Sun'', as sequel to ''Tiberian Dawn'' was made. Then EA acquired Westwood, and changed things around to how it is presented above. Safe to say, someone, somewhere, has decided not to include at least one of the games in the canon.
And in December 2011 EA revealed that [[
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