Information for "Continue Your Mission, Dammit!"

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Display titleContinue Your Mission, Dammit!
Default sort keyContinue Your Mission, Dammit!
Page length (in bytes)25,622
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Page ID81223
Page content languageen - English
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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorLooney Toons (talk | contribs)
Date of latest edit20:53, 23 August 2021
Total number of edits18
Recent number of edits (within past 180 days)0
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Videogames often suffer from a lack of a real sense of urgency, which can be jarring when the enemy's supposed to be rolling up in their supertank or the evil sorcerer taking over all the lands of the world by midnight. You don't want to use an actual timer to make the player advance since that can be frustrating, you'd have to be a total Jerkass to just suddenly tell the player "oh, looks like the Big Bad finished taking over the universe while you were dawdling about, Game Over" and actually creating a branch into the plot where the villain succeeds without ending the game is just too much work...so what can be done?
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