Convection, Schmonvection: Difference between revisions

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*** Anyone level 6 or up in D&D 3.5 is literally superhuman. (Anyone level 11 or up is literally legendary enough that magic itself takes note of them.) How is surviving a swim in lava at an appropriately high level an issue? D&D is not meant to simulate real world human abilities at all, except at very low levels. Sufficiently high skill checks are explicitly stated to allow you to rape physics out of sheer skill.
*** Anyone level 6 or up in D&D 3.5 is literally superhuman. (Anyone level 11 or up is literally legendary enough that magic itself takes note of them.) How is surviving a swim in lava at an appropriately high level an issue? D&D is not meant to simulate real world human abilities at all, except at very low levels. Sufficiently high skill checks are explicitly stated to allow you to rape physics out of sheer skill.
*** The latest edition's rules for falling into lava are simpler. [[Chunky Salsa Rule|You die]]. Well, except when they're not: in several published adventures, lava simply deals 10-20 points of damage per round, which is survivably even for a first-level character.
*** The latest edition's rules for falling into lava are simpler. [[Chunky Salsa Rule|You die]]. Well, except when they're not: in several published adventures, lava simply deals 10-20 points of damage per round, which is survivably even for a first-level character.
** This Trope is used to demonstrate how tough Immortals are on the cover of ''The Immortal Storm'', an introductory adventure for Immortal-Level players in the original boxed set. The cover shows four scantly-clad human-like figures (two male, two female) with perfectly toned torsos wading through lava with no discomfort at all. After all, when the Epic-level [[Player Characters]] are confronted by lava, their most likely response is "convection? schmonvection!"
* Averted and played straight in the various versions of [[GURPS]]. There is a spell, "Heat", that raises the temperature of an object or area by 20F per minute. Averted in the spell note that the heat radiates away normally, so "if you were in a jail, you might melt your way through the bars, but the radiated heat would probably broil you first"... then played straight in that [[Game Master]]s are explicitly told [[Rule of Cool|not to turn the spell into a physics exercise]].
* Averted and played straight in the various versions of [[GURPS]]. There is a spell, "Heat", that raises the temperature of an object or area by 20F per minute. Averted in the spell note that the heat radiates away normally, so "if you were in a jail, you might melt your way through the bars, but the radiated heat would probably broil you first"... then played straight in that [[Game Master]]s are explicitly told [[Rule of Cool|not to turn the spell into a physics exercise]].
* Played painfully straight with the [[Hero Clix]] Muspelheim map. It includes special rules for squares containing lava, which basically allow a character to walk over it in complete safety, just so long as they don't end up standing in a lava square at the end of a turn, which will deal a pittance of damage. Admittedly, it is based on the superhero genre, so it's not like accurate physics was its top priority.
* Played painfully straight with the [[Hero Clix]] Muspelheim map. It includes special rules for squares containing lava, which basically allow a character to walk over it in complete safety, just so long as they don't end up standing in a lava square at the end of a turn, which will deal a pittance of damage. Admittedly, it is based on the superhero genre, so it's not like accurate physics was its top priority.



== [[Video Games]] ==
== [[Video Games]] ==