Information for "Copy Protection"

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Display titleCopy Protection
Default sort keyCopy Protection
Page length (in bytes)116,635
Namespace ID0
Page ID136122
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Counted as a content pageYes
Number of subpages of this page1 (0 redirects; 1 non-redirect)
Page imageCopyprotection-stratego 3297.png

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Page creatorm>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorLooney Toons (talk | contribs)
Date of latest edit19:49, 27 February 2024
Total number of edits48
Recent number of edits (within past 180 days)3
Recent number of distinct authors2

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Even from the early days, the ease of making a perfect copy of software was a concern for gamemakers. Nintendo's experience with the Disk System add-on for the Family Computer went so badly due to unlicensed copying (called "Piracy") that the company shied away from discs even long after all the other consoles had abandoned cartridges. They did flirt with optical media starting with the GameCube all the way to the Wii U, but reverted to solid-state cartridges not necessarily out of piracy concerns, but due to optical media being too clunky and fragile for a portable console such as the Switch.
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