Display title | Copy Protection |
Default sort key | Copy Protection |
Page length (in bytes) | 116,635 |
Namespace ID | 0 |
Page ID | 136122 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Looney Toons (talk | contribs) |
Date of latest edit | 19:49, 27 February 2024 |
Total number of edits | 48 |
Recent number of edits (within past 180 days) | 3 |
Recent number of distinct authors | 2 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Even from the early days, the ease of making a perfect copy of software was a concern for gamemakers. Nintendo's experience with the Disk System add-on for the Family Computer went so badly due to unlicensed copying (called "Piracy") that the company shied away from discs even long after all the other consoles had abandoned cartridges. They did flirt with optical media starting with the GameCube all the way to the Wii U, but reverted to solid-state cartridges not necessarily out of piracy concerns, but due to optical media being too clunky and fragile for a portable console such as the Switch. |