Display title | Death of a Thousand Cuts |
Default sort key | Death of a Thousand Cuts |
Page length (in bytes) | 75,379 |
Namespace ID | 0 |
Page ID | 167073 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 2 (0 redirects; 2 non-redirects) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | InternetArchiveBot (talk | contribs) |
Date of latest edit | 23:15, 3 May 2022 |
Total number of edits | 22 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (6) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | If you can hit something with your weapon, you can damage it, however slightly. And if you can damage it, you can defeat it just by hitting it enough times. The exact nature of the attack, and how well-armored the target happens to be might affect this, but the fact remains that in many works, huge imposing enemies can be brought down by way of multiple attacks that, taken on their own, barely qualify as pinpricks. Crippling Overspecialization can make this even worse, if it isn't properly balanced. |