Demonic Possession: Difference between revisions
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** Ghosts in some editions could do this, and it's the signature trick of the odem, a type of disembodied evil spirit from the [[Ravenloft]] setting. |
** Ghosts in some editions could do this, and it's the signature trick of the odem, a type of disembodied evil spirit from the [[Ravenloft]] setting. |
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** The ''magic jar'' spell, which has been part of the game since the first edition and allows even humans to play the part of demonic-possessor-from-the-soul-jar. |
** The ''magic jar'' spell, which has been part of the game since the first edition and allows even humans to play the part of demonic-possessor-from-the-soul-jar. |
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* The yikaria (or yak-folk) from the [[Forgotten Realms|Kara-Tir]] setting can do this via a magical ability called "skin crawling"; this is unusual, seeing as yikaria are living, mortal, corporeal beings. |
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* ''[[GURPS]]: Creatures of the Night'' has a... thing that uses some sort of cosmic power to possess entire buildings. |
* ''[[GURPS]]: Creatures of the Night'' has a... thing that uses some sort of cosmic power to possess entire buildings. |
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* ''[[Shadowrun]]'': Certain extraplanar spirits are unable to remain in Earth's astral space without weakening unless they can anchor themselves to a human host. Bugs Spirits and Shedim, for example. |
* ''[[Shadowrun]]'': Certain extraplanar spirits are unable to remain in Earth's astral space without weakening unless they can anchor themselves to a human host. Bugs Spirits and Shedim, for example. |
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** Nomads as well: Astral beings that possess their hosts and make them murder other people. |
** Nomads as well: Astral beings that possess their hosts and make them murder other people. |
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== Video Games == |
== Video Games == |