Disciples/YMMV

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  • Broken Base: Many fans are disappointed with the latest installment. Common complaints include:
    • Cutting two player factions. One seems to be back in an upcoming expansion.
    • Changes that make the series lose its original feel, making it feel Lighter and Softer and seem like a Heroes clone
    • Ignoring things that happened in previous games
    • Releasing an Obvious Beta and taking more than 6 months to release the country outside of Russia.
  • Game Breaker: The undead in the second game have the werewolf, who is impervious to any nonmagical attacks and can be bought pretty much right off the bat, as well as units that prevent your entire team from making an action, and some of the strongest front line fighters in the game.
    • The melee units for the Undead Hordes are arguably stronger than the Empire's in Disciples 1 and 2; their Mage line is even more likely to be the better one among all the races, as it contains the damage powerhouse that is the (arch)Lich, the healer-by-combat Vampire, and the game breaking Deaths. Paralyzer units were a great boon, and the support units (undead dragons) weren't too shabby either. All this contributes to a strong case that unit-wise, the Hordes dominate. On the other hand, their magic system is a mixed bag. Alongside a rich selection of damage spells with the widest variety of elemental sources (a plus) it contains inferior versions of the curse spells available to the Legions of the Damned. The first three summons compare unfavourably to what other sides can field, and they have pretty much only one booster spell, albeit a very good one (Damage Ward).