Display title | Doom (series) |
Default sort key | Doom (series) |
Page length (in bytes) | 67,451 |
Namespace ID | 0 |
Page ID | 159227 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
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Number of subpages of this page | 14 (0 redirects; 14 non-redirects) |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Umbire the Phantom (talk | contribs) |
Date of latest edit | 00:23, 13 November 2022 |
Total number of edits | 41 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Id Software's follow-up to Wolfenstein 3D was Doom, which represented a big step forward in the art of texture mapping, and an even bigger step forward in videogame violence. It follows the story of an unnamed Space Marine posted to the Union Aerospace Corporation's base on Phobos, one of the moons of Mars. When teleportation experiments between Phobos and Deimos cause Deimos to vanish and a horde of grotesque monsters to invade the Phobos base, our hero is the only human left alive between the two bases. He fights his way through the creatures in search of a way off Phobos, finding himself transported instead to Deimos, now residing in the creatures' homeland, which turns out to be none other than Hell itself. |