Display title | Fantasy Character Classes |
Default sort key | Fantasy Character Classes |
Page length (in bytes) | 25,131 |
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Page ID | 32454 |
Page content language | en - English |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 12:26, 22 July 2022 |
Total number of edits | 12 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The oldest type of Game System was mostly used in Speculative Fiction Medieval European Fantasy settings that were heavily based on the works of J. R. R. Tolkien, Jack Vance, and the 1930s Conan the Barbarian pulps. Dungeons & Dragons, easily the most successful early RPG, is the Trope Codifier. A class is one of the most important choices a player can make, although many game systems allow players to dual-class in some way, or may have a more flexible class system. A class determines the character's available pool of abilities, statistical skills, and possibly even their origin, education, and home area. Sometimes, a player will be able to start as a more general class ("my character is a wizard") and specialize into a more specific class ("my character is a fire wizard"). The opposite may also happen if a character is multiclass. |