Five Nights at Freddy's (video game)/Awesome

Everything About Fiction You Never Wanted to Know.


  • Don't let his easygoing Minnesota Nice demeanor fool you: Phone Guy's a badass. He'd have to be, to survive working the night shift for years when surviving a week is already a Herculean task. The guy before him didn't leave any messages warning him about the animatronics, so he had to learn how to fend them off all by himself. And even though he died before you got the job, it speaks volumes about his skill that the animatronics couldn't kill him until they all ganged up on him. Hell, the fact that Golden Freddy swooped in for a kill-steal when Freddy and Chica/Bonnie had him dead to rights almost hints at a Villainous Breakdown on his end, as if he was genuinely worried that he'd find a way out if he didn't go in and finish the job himself.
  • Beating the odds and surviving after the power goes out is definitely this, because you get to turn the tables on Freddy. What started as him glowering at you through the doorway, mockingly playing that tinkly music box rendition of Las Toreadors to make you squirm before killing you turns into you getting to laugh in his face, knowing that he had you dead to rights and still failed to kill you.
  • Surviving the Custom Night can be this for two different reasons: should you take all the animatonics' AI and plunge it to the lowest possible level, it's Mike avenging Phone Guy and getting some payback of his own by effectively neutering the freaky robots that have terrorized him all week. If you crank it up to the highest, it's Mike knowingly making them even deadlier and making them look stupid by beating them anyway.
  • Beating the Custom Night on its hardest setting (4/20 Mode) is also this for you, the player. While it's not the hardest challenge this series will throw at you, you've still conquered a challenge that Scott Cawthon, the creator himself thought was impossible to beat. Kudos to you!
  • This game is one gigantic moment of awesome for Scott Cawthon. Originally a struggling indie developer and animator whose games never took off, he took one of his biggest weaknesses, lifeless and unintentionally creepy-looking characters, and turned it into a massive strength. And that, with some good old-fashioned game design know-how led to an overnight success that kickstarted one of the biggest indie game franchises of all time! If you're an aspiring artist or indie developer, Scott's definitely an example to be followed.