FlatOut: Difference between revisions

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[[File:FlatOut_6232.png|frame]]
[[File:FlatOut_6232.png|frame]]


''FlatOut'' is a franchise of [[Racing Game|Racing Games]] notable for its [[Wreaking Havok|physics engine]], which it uses to simulate lots and lots of crashes, wrecks, [[Ragdoll Physics|personal injury]], crashes, [[Die, Chair, Die!|complex object interactions]], vehicle damage, and [[So Good We Mentioned It Twice|crashes]]. There is a lot of crashing.
''[[FlatOut]]'' is a franchise of [[Racing Game|Racing Games]] notable for its [[Wreaking Havok|physics engine]], which it uses to simulate lots and lots of crashes, wrecks, [[Ragdoll Physics|personal injury]], crashes, [[Die, Chair, Die!|complex object interactions]], vehicle damage, and [[So Good We Mentioned It Twice|crashes]]. There is a lot of crashing.


Games in the series include:
Games in the series include:
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Do not confuse with ''[[Fallout]]''.
Do not confuse with ''[[Fallout]]''.
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=== ''FlatOut'' contains examples of: ===


{{tropelist}}
* [[100% Completion]]: The game helpfully displays your percent-completion rate.
* [[100% Completion]]: The game helpfully displays your percent-completion rate.
* [[Die, Chair, Die!]]: You can interact with a wide variety of objects on the courses, but there's nothing to do with them except smash into them.
* [[Die, Chair, Die!]]: You can interact with a wide variety of objects on the courses, but there's nothing to do with them except smash into them.
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{{reflist}}
{{reflist}}
[[Category:Play Station Portable]]
[[Category:PlayStation Portable]]
[[Category:Play Station 2]]
[[Category:PlayStation 2]]
[[Category:Xbox 360]]
[[Category:Xbox 360]]
[[Category:Wii]]
[[Category:Wii]]
[[Category:Indie Gala]]
[[Category:Indiegala]]
[[Category:X Box]]
[[Category:Xbox]]
[[Category:Racing Game]]
[[Category:Racing Game]]
[[Category:GOG.com]]
[[Category:Flat Out]]
[[Category:Flat Out]]
[[Category:Video Game]]
[[Category:Video Game]]

Latest revision as of 03:07, 17 July 2018

FlatOut is a franchise of Racing Games notable for its physics engine, which it uses to simulate lots and lots of crashes, wrecks, personal injury, crashes, complex object interactions, vehicle damage, and crashes. There is a lot of crashing.

Games in the series include:

Do not confuse with Fallout.

Tropes used in FlatOut include:
  • 100% Completion: The game helpfully displays your percent-completion rate.
  • Die, Chair, Die!: You can interact with a wide variety of objects on the courses, but there's nothing to do with them except smash into them.
  • Difficult but Awesome: The Flatmobile of FlatOut 2 is so comically fast that any typical player simply cannot control it. However, said acceleration is equally reciprocated in its brakes, and at sane speeds it can out-handle any vehicle in the game. In the hands of a truly skilled gamer, no other vehicle can possibly compete, even in the infamous destruction derbies.
  • In Vehicle Invulnerability: The ragdoll driver can survive any crash unless he is thrown from the vehicle.
  • Nitro Boost: You have a Nitro meter that fills up as you crash into stuff and can be used for a speed boost.
  • Ragdoll Physics: Exaggerated. Every time you crash, you're treated to a slow-mo cutscene of your driver getting thrown from the car. And on top of that, there are a whole selection of minigames that involve intentionally ejecting the driver to see how far or how accurately you can toss him.
  • Recycled Title: FlatOut for the Wii.
  • Rewarding Vandalism: You get Nitro for crashing into stuff. Also, see You Break It, You Profit.
  • Slippy-Slidey Ice World: The snow tracks in the first game, with their reduced traction, fit the standard racing game variant of the trope.
  • Video Game Cruelty Potential: The minigames, which center around intentionally tossing the ragdoll driver out of the vehicle.
  • Wreaking Havok: The game makes extensive use of its physics engine to render realistic vehicle damage and crashes and so on. See also Ragdoll Physics.
  • You Break It, You Profit: At the end of the race, you're given money based on how much damage you did to the track.