Foreboding Architecture/Quotes: Difference between revisions
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{{quote|''Just for once I would like to see a spaceship in a horror game that actually seems like it might have been a nice place to live. You know, tasteful light fittings, elegant lacquered wood panels, or at the very least throw a fucking carpet down now and then! At least that way it would almost be a surprise when it gets invaded by a horde of flesh eating mutants. Frankly, if you paint your spaceship Gunmetal Gray and fit it with about half as many flickery-ass fluorescent lights as are necessary then you might as well rename it the USS Kill Beast Buffet.''|'''[[Zero Punctuation |
{{quote|''Just for once I would like to see a spaceship in a horror game that actually seems like it might have been a nice place to live. You know, tasteful light fittings, elegant lacquered wood panels, or at the very least throw a fucking carpet down now and then! At least that way it would almost be a surprise when it gets invaded by a horde of flesh eating mutants. Frankly, if you paint your spaceship Gunmetal Gray and fit it with about half as many flickery-ass fluorescent lights as are necessary then you might as well rename it the USS Kill Beast Buffet.''|'''[[Zero Punctuation|Ben "Yahtzee" Croshaw]]''', on standard horror videogame settings in his [http://www.escapistmagazine.com/videos/view/zero-punctuation/333-Dead-Space review] of ''[[Dead Space (video game)|Dead Space]]''}} |
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{{quote|''"Bulletstorm is best summarized as the spirit of classic psychotic fun shooters pushed through the filter of modern-style action gaming, which is like forcing a quick and sprightly fox to queue up with the sleepy badgers. So gameplay is a linear series of battlegrounds inspired by the architectural school of Sir Wally [[Mc Chesthigh]] and health regenerates if you suck your thumb behind a tree for a few seconds."''|'''[[Zero Punctuation |
{{quote|''"Bulletstorm is best summarized as the spirit of classic psychotic fun shooters pushed through the filter of modern-style action gaming, which is like forcing a quick and sprightly fox to queue up with the sleepy badgers. So gameplay is a linear series of battlegrounds inspired by the architectural school of Sir Wally [[Mc Chesthigh]] and health regenerates if you suck your thumb behind a tree for a few seconds."''|'''[[Zero Punctuation|Ben "Yahtzee" Croshaw]]''' again, [http://www.escapistmagazine.com/videos/view/zero-punctuation/2863-Bulletstorm reviewing] generic sci-fi FPS ''[[Bulletstorm]].'' |
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Latest revision as of 04:41, 9 April 2014
Just for once I would like to see a spaceship in a horror game that actually seems like it might have been a nice place to live. You know, tasteful light fittings, elegant lacquered wood panels, or at the very least throw a fucking carpet down now and then! At least that way it would almost be a surprise when it gets invaded by a horde of flesh eating mutants. Frankly, if you paint your spaceship Gunmetal Gray and fit it with about half as many flickery-ass fluorescent lights as are necessary then you might as well rename it the USS Kill Beast Buffet.
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"Bulletstorm is best summarized as the spirit of classic psychotic fun shooters pushed through the filter of modern-style action gaming, which is like forcing a quick and sprightly fox to queue up with the sleepy badgers. So gameplay is a linear series of battlegrounds inspired by the architectural school of Sir Wally Mc Chesthigh and health regenerates if you suck your thumb behind a tree for a few seconds."
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