Game Maker: Difference between revisions
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** For those who want something even easier, there's the [https://web.archive.org/web/20131031094112/http://www.ragsgame.com/Downloads.aspx RAGS suite], which is basically point and click! |
** For those who want something even easier, there's the [https://web.archive.org/web/20131031094112/http://www.ragsgame.com/Downloads.aspx RAGS suite], which is basically point and click! |
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** This is not a new idea either. There were at least two products released for the [[TRS-80]] Color Computer which allowed a user to specify vocabulary, rooms, items, and characters and then generated a BASIC program that implemented the game. |
** This is not a new idea either. There were at least two products released for the [[TRS-80]] Color Computer which allowed a user to specify vocabulary, rooms, items, and characters and then generated a BASIC program that implemented the game. |
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* [http://www.stencyl.com/ Stencyl] is |
* [http://www.stencyl.com/ Stencyl] is aproduct that is sort of a Game Engine for Game Makers, finally finished after years of waiting{{when}}. It has some of the functionality of a Game Engine, but rather than making a game, you use it to make a "Kit". Kits define the basic behavior of the style of game, like [[Shoot'Em Up]]s or [[Platform Game]]s. Then, it becomes a Game Maker for that particular style of game. |
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* [[Older Than the NES]]: Quicksilva released a program called ''Games Designer'' for the ZX Spectrum in 1983. It was fairly rudimentary, and rubbish, and it could only make four different types of shoot-em-ups, meaning that it may well have inspired ''SEUCK'', but it was a designer and it did the job. |
* [[Older Than the NES]]: Quicksilva released a program called ''Games Designer'' for the ZX Spectrum in 1983. It was fairly rudimentary, and rubbish, and it could only make four different types of shoot-em-ups, meaning that it may well have inspired ''SEUCK'', but it was a designer and it did the job. |
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** Bill Budge's ''Pinball Construction Set'' came out for the Apple II in 1982, making it the probable [[Ur Example]]. |
** Bill Budge's ''Pinball Construction Set'' came out for the Apple II in 1982, making it the probable [[Ur Example]]. |
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* [https://web.archive.org/web/20100219215313/http://www.bladeengine.com/ Blade] |
* [https://web.archive.org/web/20100219215313/http://www.bladeengine.com/ Blade] |
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** Blade is another [[Visual Novel]] engine. |
** Blade is another [[Visual Novel]] engine. |
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* There are a veritable ton of [[Phoenix Wright]] case makers on various fansites around the Internet; some complex, some not-so complex. |
* There are a veritable ton of ''[[Phoenix Wright]]'' case makers on various fansites around the Internet; some complex, some not-so complex. |
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* [[World Builder]] was a popular graphic adventure game maker in the black-and-white [[Apple Macintosh|Macintosh]] era, and was best known for the commercial game ''[[Enchanted Scepters]]'' (among amateur authors, Ray Dunakin and Louise Hope are probably the most noted). Its creator went on to found Cyberflix Interactive and develop an [[Full Motion Video|FMV Game]] engine called Dream Factory. |
* [[World Builder]] was a popular graphic adventure game maker in the black-and-white [[Apple Macintosh|Macintosh]] era, and was best known for the commercial game ''[[Enchanted Scepters]]'' (among amateur authors, Ray Dunakin and Louise Hope are probably the most noted). Its creator went on to found Cyberflix Interactive and develop an [[Full Motion Video|FMV Game]] engine called Dream Factory. |
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* ''[[StepMania]]'' is a vanilla build of ''[[Dance Dance Revolution]]'', allowing people to make their own rhythm games from it. Hell, it's what ''[[In The Groove]]'' and ''[[Mungyodance]]'' were built off of. |
* ''[[StepMania]]'' is a vanilla build of ''[[Dance Dance Revolution]]'', allowing people to make their own rhythm games from it. Hell, it's what ''[[In The Groove]]'' and ''[[Mungyodance]]'' were built off of. |